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Component Library

The complete Void Energy toolkit. Every element adapts to all atmospheres, physics presets, and density settings. Interactive demos for everyone — expandable code examples for developers.

This library is native-first: some patterns ship as reusable Svelte primitives, some are provided as styled semantic HTML, and some are documented recipes built from Tailwind plus existing primitives. A missing wrapper does not automatically mean a missing capability.

New here? Key concepts

Atmosphere — the active color palette, typography, and mood. 12 built-in presets (Void, Onyx, Terminal, Nebula, and more). Learn more on the intro page.

Physics — how surfaces render: Glass (translucent, blurred, glowing), Flat (opaque, sharp), or Retro (pixel-perfect, CRT-style).

Mode — light or dark contrast. Glass and Retro require dark mode; Flat works in both.

Coverage model — use shipped primitives for reusable interaction logic (Dropdown, Sidebar, Toggle), raw semantic HTML for browser-native patterns (<details>, <table>), and documented recipes for app-specific compositions like nav menus.

This page is wrapped in a PullRefresh component — pull down (or scroll past the top) to trigger a refresh indicator. Props: onrefresh (async callback), onerror (error handler).


Foundations

Typography, color, and surface primitives that everything else is built on.

01 // TYPOGRAPHY & TEXT

A complete type system with headings, body text, code elements, and utility classes. Every size scales with user preferences — change the text scale or switch the atmosphere and all typography adapts instantly. Three emphasis layers (main, dim, mute) create clear visual hierarchy across any theme.

Technical Details

The type system uses semantic tokens for size, weight, line-height, and letter-spacing. Headings use --font-heading, body text uses --font-body, and code elements use --font-code. All sizes scale with the --text-scale preference. Three opacity layers create visual hierarchy: main (headings), dim (body), and mute (metadata).

Heading Scale

Five heading levels from <h1> through <h5>. H1-H4 use --text-main color; H5 uses --text-dim as a subheading tier. Font family switches to --font-heading with tighter tracking at larger sizes.

h1 — Void Energy

h2 — System Core

h3 — Subsystem Module

h4 — Section Header

h5 — Subheading Tier
View Code
<h1>Page Title</h1>
<h2>Section Heading</h2>
<h3>Subsection</h3>
<h4>Group Header</h4>
<h5>Subheading</h5>

<!-- Override size inline via utility class -->
<p class="text-h3">Body text at h3 size</p>
Body & Secondary Text

Three text layers: <p> at body size with --text-dim, <small> at small size with --text-mute, and utility classes for overriding the level inline. Use .text-primary for accent-colored text that matches the active atmosphere's energy color.

Paragraph — body typography, dim color. Standard readable text for descriptions and content.

Small — small typography, mute color. Used for captions and metadata.

.text-caption — caption level utility class.

.text-primary — accent color, matches --energy-primary.

View Code
<p>Body text — default readable paragraph.</p>
<small>Caption or metadata text.</small>
<p class="text-caption text-mute">Utility class override.</p>

<!-- Size utility classes -->
<p class="text-h1">...</p> through <p class="text-h5">...</p>
<p class="text-body">...</p>
<p class="text-small">...</p>
<p class="text-caption">...</p>
Semantic Colors

Tailwind text color utilities for emphasis layers and semantic meaning. Emphasis layers (.text-main, .text-dim, .text-mute) control visual hierarchy. Semantic colors communicate intent: accent, premium, system, success, error. All adapt to the active atmosphere.

.text-main — headings, primary labels, maximum emphasis

.text-dim — body text, descriptions (default paragraph color)

.text-mute — captions, metadata, placeholder-weight text


.text-primary — energy accent, matches atmosphere

.text-premium — premium / warning actions

.text-system — system-level information

.text-success — confirmations, positive states

.text-error — errors, destructive actions

View Code
<!-- Emphasis layers -->
<p class="text-main">Maximum emphasis</p>
<p class="text-dim">Standard body text</p>
<p class="text-mute">Metadata and captions</p>

<!-- Semantic colors -->
<p class="text-primary">Accent color</p>
<p class="text-premium">Premium / warning</p>
<p class="text-system">System information</p>
<p class="text-success">Success state</p>
<p class="text-error">Error state</p>

Emphasis layers use --text-main/dim/mute tokens. Semantic colors use --energy-primary and --color-premium/system/success/error tokens. All are Tailwind utilities — no SCSS needed.

Code Family

Five semantic elements for code-related content, all using --font-code (monospace). Each has a distinct visual treatment: <code> is a recessed inline fragment, <pre> is a block-level sunk surface, <kbd> is a raised key cap, <samp> is plain monospace, and <var> is italic with energy-primary color.

Inline code: Use voidEngine.setAtmosphere('nova') to switch themes.

Code Block

const engine = voidEngine;
engine.setAtmosphere('void');
engine.setPreferences({
  density: 'comfortable',
  textScale: 1.0,
});

Keyboard: Press Ctrl + Shift + P to open the command palette.

Sample output: Build completed in 1.23s — 0 errors, 0 warnings

Variable: The energy threshold is E = mc2, where m is mass.

View Code
<!-- Inline code -->
<p>Use <code>functionName()</code> to call it.</p>

<!-- Code block -->
<pre><code>const x = 42;</code></pre>

<!-- Keyboard shortcut -->
<kbd>Ctrl</kbd> + <kbd>S</kbd>

<!-- Sample output -->
<samp>Build completed in 1.23s</samp>

<!-- Variable -->
<var>E</var> = <var>mc</var><sup>2</sup>
Links

Default <a> inherits parent color and shows --energy-primary on hover. The .link class adds a laser-underline effect: a thin border at rest, an animated ::after line that scales in from the right on hover.

Default link: Hover to see color shift — inherits parent text color.

Laser underline: Hover for laser effect — uses .link class.

View Code
<!-- Default link (color shift on hover) -->
<a href="/page">Standard link</a>

<!-- Laser underline link -->
<a href="/page" class="link">Animated underline</a>
Horizontal Rule

Native <hr> styled with --energy-secondary at 30% opacity. Border width follows the physics preset.

Content above the divider.


Content below the divider.

View Code
<hr />
Text Utilities

Utility classes for overflow control. .text-truncate clips to a single line with ellipsis. .text-clamp-2 and .text-clamp-3 clip to 2 or 3 lines. .text-break forces word breaks for long unbroken strings.

.text-truncate

This is a very long heading that should be truncated to a single line with an ellipsis indicator at the end of the visible text.

.text-clamp-2

This is a longer paragraph that should be clamped to exactly two lines. Any content beyond the second line will be hidden and replaced with an ellipsis to indicate truncation. This extra text ensures we exceed two lines.

.text-break

superlongstringwithnospaceslikeanapikieyorhashsk-void-4f8a9c2e7d1b3e6f0a5b8c4d2e1f7a9b

View Code
<!-- Single-line truncation -->
<p class="text-truncate">Very long text...</p>

<!-- Multi-line clamping -->
<p class="text-clamp-2">Clamps to 2 lines...</p>
<p class="text-clamp-3">Clamps to 3 lines...</p>

<!-- Force word breaks -->
<p class="text-break">superlongstring...</p>
List Scopes

List markers are stripped globally by the reset. Two scope classes re-enable them: .prose (general content) and .legal-content (formal documents). See the Prose & Content section for demos and comparison.

02 // SURFACES

Surfaces define the physical depth of an element. Floating surfaces rise above the page for cards and panels. Sunk surfaces recess into it for input areas. Solid surfaces sit flush for backgrounds. Apply a single class and the physics engine handles shadow, blur, and border treatment across all presets automatically.

Technical Details

Surfaces are atomic texture classes that apply Void Physics without enforcing layout or spacing. Two families: floating (surface-raised) and sunk (surface-sunk). Solid surfaces provide opaque backgrounds. All adapt to the active physics preset and color mode. Glass mode adds backdrop blur and luminous borders. Flat mode uses subtle shadows and muted borders. Retro mode uses hard borders with zero radius and no blur.

Floating Surfaces

.surface-raised applies surface-raised physics: border, shadow, and backdrop blur (glass preset). The -action variant adds interactive states (hover lift, cursor pointer) for clickable cards. Use raised for content wrappers and panels; use raised-action for anything the user can click or select.

.surface-raised

Static floating card. No hover interaction. Use for decorative wrappers, panels, and content groupings.

.surface-raised-action

Interactive floating card. Hover lifts with glow and shadow. Cursor becomes pointer. Use for clickable cards and selectable items.

Sunk Surface

.surface-sunk applies surface-sunk physics: inset shadow and recessed background. Use for input groupings, sidebars, or demo containers like the ones on this page.

.surface-sunk

Recessed container. Inset shadow creates depth. Background uses --bg-sunk token.

Solid Surfaces

Opaque backgrounds with a thin physics border. No blur or shadow. .surface-void uses --bg-canvas (the page background) — use for masking overlaps or solid bars. .surface-spotlight uses --bg-spotlight (slightly lighter) — use for highlighted sections or active rows.

.surface-void

Solid canvas background. Matches the page base.

.surface-spotlight

Slightly lighter solid background. For active sections and callouts.

Nesting Depth

Surfaces nest to create visual hierarchy. A floating raised card contains a sunk area for inputs or secondary content, which can itself contain spotlight rows or void panels. This layering is how real layouts are built — each level communicates depth and purpose.

Raised panel (outer)

Sunk container (inner) — recessed area for grouped content

Spotlight row — highlighted item

Void row — baseline item

Pattern: .surface-raised → .surface-sunk → .surface-spotlight / .surface-void. This three-level nesting covers most real-world layouts.

Quick Reference
ClassDepthUse Case
.surface-raisedFloatingPanels, cards, content wrappers
.surface-raised-actionFloatingClickable cards, selectable items
.surface-sunkRecessedInput areas, demo containers, sidebars
.surface-voidFlushCanvas-matching backgrounds, solid bars
.surface-spotlightFlushHighlighted rows, active sections, callouts
View Code
<!-- Floating card (static) -->
<div class="surface-raised p-lg">Card content</div>

<!-- Floating card (interactive — lifts on hover) -->
<div class="surface-raised-action p-lg">Clickable card</div>

<!-- Recessed container -->
<div class="surface-sunk p-md">Input area</div>

<!-- Solid backgrounds -->
<div class="surface-void p-lg">Canvas match</div>
<div class="surface-spotlight p-lg">Highlighted section</div>

<!-- Nesting pattern -->
<div class="surface-raised p-lg">
  <div class="surface-sunk p-md">
    <div class="surface-spotlight p-md">Highlighted row</div>
    <div class="surface-void p-md">Baseline row</div>
  </div>
</div>

<!-- Selectable card -->
<button
  class="surface-raised-action p-lg"
  data-state={selected ? 'active' : ''}
  aria-pressed={selected}
  onclick={() => (selected = !selected)}
>
  Card content
</button>

Surfaces only set background, border, and shadow. Combine them with Tailwind layout classes (p-lg, flex, gap-md) for spacing. All surfaces adapt to glass, flat, and retro physics presets automatically.

03 // ATMOSPHERES

Atmospheres define the visual identity of the interface — palette, typography, and mood. Void Energy ships 12 built-in atmospheres spanning dark glass, retro CRT, and clean light modes. You can also register custom atmospheres at runtime with partial palettes (missing values are filled from defaults via Safety Merge), apply temporary themes that restore on dismissal, and scope themes to individual components.

Technical Details

The atmosphere engine is managed by the VoidEngine singleton (import { voidEngine } from '@adapters/void-engine.svelte'). Each atmosphere definition specifies a mode (light | dark), physics preset (glass | flat | retro), an optional tagline, and a palette object that maps semantic token names to CSS values.

Physics constraints are auto-enforced: Glass and Retro require dark mode (glows need darkness, CRT phosphor needs a black substrate). Flat works in both modes. If an atmosphere violates this constraint, the engine auto-corrects.

Safety Merge: When registering a custom atmosphere, you only need to provide the palette values you want to override. All missing values are filled from the default atmosphere's palette, ensuring your custom theme is always complete.

Persistence: setAtmosphere() persists the user's choice to localStorage. applyTemporaryTheme() pushes onto a LIFO stack without persisting — ideal for previews, story modes, or scoped contexts.

View Code
// Switch to a built-in atmosphere (persists)
voidEngine.setAtmosphere('nebula');

// Register a custom atmosphere at runtime
voidEngine.registerTheme('brand', {
  mode: 'dark',
  physics: 'glass',
  tagline: 'Our Brand',
  palette: {
    'bg-canvas':      '#060816',
    'bg-surface':     'rgba(20, 24, 44, 0.72)',
    'energy-primary': '#6ee7ff',
    'text-main':      '#f8fafc',
  }
});
voidEngine.setAtmosphere('brand');

// Temporary theme (non-persistent, stack-based)
voidEngine.applyTemporaryTheme('crimson', 'Horror Preview');
voidEngine.restoreUserTheme(); // pops the stack

// Scoped temporary theme (returns handle for cleanup)
const handle = voidEngine.pushTemporaryTheme('solar', 'Gold Mode');
voidEngine.releaseTemporaryTheme(handle); // release specific handle
Built-in Atmospheres

12 presets covering dark glass, retro CRT, and clean light modes. Click any row to switch the active atmosphere.

IDPhysicsModeTaglineConcept
voidglassdarkDefault / CyberSci-fi control interface scanning deep space
onyxflatdarkStealth / CinemaFilm noir editorial minimalism — content is the only color
terminalretrodarkHacker / Retro1980s amber phosphor CRT monitor
nebulaglassdarkSynthwave / CosmicSynth-lit observation deck — cosmic and dreamy
solarglassdarkRoyal / GoldRoyal archive chamber at midnight
overgrowthglassdarkNature / OrganicBioluminescent forest at night
velvetglassdarkRomance / SoftCandlelit rose garden at midnight
crimsonglassdarkHorror / IntenseBlood moon at its zenith — beauty through dread
paperflatlightLight / PrintQuality broadsheet — the quiet authority of print
focusflatlightDistraction FreeA blank page with a pen — nothing else
laboratoryflatlightScience / ClinicalPrecision instruments, sterile surfaces
playgroundflatlightPlayful / VibrantChildren's art studio — every color is welcome

Active atmosphere: void. Defined in src/config/design-tokens.ts. Switching calls voidEngine.setAtmosphere(id) which persists the choice.

Custom Atmosphere Registration

Register a new atmosphere at runtime with voidEngine.registerTheme(). Provide only the palette values you want to override — Safety Merge fills the rest from defaults. The three examples below cover every physics+mode combination: dark glass, dark flat, and light flat.

Cyberpunk — dark glass

Neon-soaked glass with custom typography. Demonstrates the full glass pipeline: translucent surfaces, glow effects, and blur.

View Palette Code
voidEngine.registerTheme('cyberpunk', {
  mode: 'dark',
  physics: 'glass',
  tagline: 'High Tech / Low Life',
  palette: {
    'font-atmos-heading': "'Exo 2', sans-serif",
    'font-atmos-body':    "'Hanken Grotesk', sans-serif",
    'bg-canvas':          '#05010a',
    'bg-spotlight':       '#1a0526',
    'bg-surface':         'rgba(20, 5, 30, 0.6)',
    'bg-sunk':            'rgba(10, 0, 15, 0.8)',
    'energy-primary':     '#ff0077',
    'energy-secondary':   '#00e5ff',
    'border-color':       'rgba(255, 0, 119, 0.3)',
    'text-dim':           'rgba(255, 230, 240, 0.85)',
  }
});
Slate — dark flat

Professional dark interface without glass effects. Opaque surfaces, no blur, sharp borders — proves flat physics works in dark mode too.

View Palette Code
voidEngine.registerTheme('slate', {
  mode: 'dark',
  physics: 'flat',
  tagline: 'Professional / Clean',
  palette: {
    'font-atmos-heading': "'Inter', sans-serif",
    'font-atmos-body':    "'Inter', sans-serif",
    'bg-canvas':          '#111118',
    'bg-spotlight':       '#1c1c26',
    'bg-surface':         '#1e1e2a',
    'bg-sunk':            '#0c0c12',
    'energy-primary':     '#6ea1ff',
    'energy-secondary':   '#8b8fa3',
    'border-color':       'rgba(110, 161, 255, 0.2)',
    'text-main':          '#e8e8ed',
    'text-dim':           '#a0a0b0',
    'text-mute':          '#64647a',
  }
});
Meridian — light flat brand

A fictional fintech brand atmosphere. Shows how any company can create its own identity by overriding a handful of palette values — teal primary, indigo accent, clean typography.

View Palette Code
voidEngine.registerTheme('meridian', {
  mode: 'light',
  physics: 'flat',
  tagline: 'Fintech / Brand',
  palette: {
    'font-atmos-heading': "'Open Sans', sans-serif",
    'font-atmos-body':    "'Inter', sans-serif",
    'bg-canvas':          '#f4f6f9',
    'bg-spotlight':       '#ffffff',
    'bg-surface':         '#ffffff',
    'bg-sunk':            '#e8ecf1',
    'energy-primary':     '#0d6e6e',
    'energy-secondary':   '#4a3df7',
    'border-color':       'rgba(13, 110, 110, 0.25)',
    'text-main':          '#0f1729',
    'text-dim':           '#3d4a5c',
    'text-mute':          '#7c8797',
  }
});

Registered themes are persisted to localStorage and survive page reloads. Use registerEphemeralTheme() for themes that should not persist (e.g., component-scoped previews).

Temporary Theme Stack

Temporary themes are non-persistent and stack-based (LIFO). Use applyTemporaryTheme() for simple previews, or pushTemporaryTheme() / releaseTemporaryTheme() for scoped usage with explicit handles. Releasing a handle restores the previous theme. The user's saved atmosphere is never overwritten.

Stack status: no temporary theme — using saved preference

Scoped Usage Pattern
// In a component's $effect — push on mount, release on cleanup
$effect(() => {
  const handle = voidEngine.pushTemporaryTheme('solar', 'Gold Mode');
  return () => {
    if (handle !== null) voidEngine.releaseTemporaryTheme(handle);
  };
});

// Or use AtmosphereScope component for declarative scoping
<AtmosphereScope atmosphere="crimson" label="Horror Scene">
  <!-- children render with crimson palette -->
</AtmosphereScope>
Palette Contract

Colors are semantic, not absolute. Every palette is organized into a 5-layer system — from the deepest canvas to the highest text signal. Each layer has a fixed role. Atmospheres change the values; the architecture never moves.

Layer 1: Canvas (Foundation)

The absolute floor. Recessed areas are carved into it; ambient light radiates from above.

bg-canvas
bg-sunk
bg-spotlight
Layer 2: Surface (Float)

Floating elements — cards, modals, headers. Rendered above the canvas with depth.

bg-surface
Layer 3: Energy (Interaction)

Brand and interaction colors. Drives buttons, focus states, and emphasis.

energy-primary
energy-secondary
Layer 4: Structure (Borders)

Unified border system. var(--physics-border-width) adapts per physics preset: 1px in Glass and Flat, 2px in Retro.

border-color
Layer 5: Signal (Text Hierarchy)

Three levels of emphasis for information hierarchy.

Main Dim Mute
Semantic Colors

Four signal colors provide consistent meaning across all atmospheres. Each generates light, dark, and subtle variants automatically via OKLCH.

Success

Positive outcome

Error

Destructive, failure

Premium

Attention, cost

System

Informational

Quick Reference
MethodPersistsUse Case
setAtmosphere(id)YesUser's permanent theme choice
registerTheme(id, def)YesRegister custom atmosphere (cached in localStorage)
unregisterTheme(id)YesRemove a custom atmosphere (clears cache, falls back if active)
registerEphemeralTheme(id, def)NoRegister scope-owned theme (no persistence)
applyTemporaryTheme(id, label)NoOne-shot preview (respects adaptAtmosphere pref)
pushTemporaryTheme(id, label)NoScoped preview — returns handle for cleanup
releaseTemporaryTheme(handle)NoRelease specific scoped handle (idempotent)
restoreUserTheme()NoPop topmost temporary theme (LIFO)
loadExternalTheme(url)YesFetch + validate + register remote theme JSON

Atmosphere definitions live in src/config/design-tokens.ts. The engine runtime is src/adapters/void-engine.svelte.ts. All 12 built-in atmospheres are registered at boot; custom themes are registered via registerTheme() or loaded from a remote URL with loadExternalTheme().

04 // PROSE & CONTENT

Semantic HTML elements for long-form content: inline text semantics, blockquotes, figures, and opt-in list styling. Every element adapts to the active physics preset and color mode — switch atmospheres to see how mark, blockquote, and list markers transform across glass, flat, and retro.

Technical Details

Inline elements (mark, del, ins, sub, sup, abbr, q, cite, dfn) are globally styled in _typography.scss. Block elements (blockquote, figure, address) and the .prose scope class live in _prose.scss. Lists are stripped globally by the reset — use .prose for general content or .legal-content for legal documents to re-enable markers.

Inline Text Semantics

Nine semantic inline elements for annotating prose. All inherit parent font size and line height. <mark> is physics-differentiated: glass gets an energy-tinted background, light mode softens the tint, and retro inverts to solid --energy-primary with canvas-colored text.

The experiment revealed a significant energy spike in the reactor core. Previous readings of 42.7 terawatts were revised to 51.3 terawatts after recalibration. The formula E = mc2 governs the conversion, where H2O serves as the coolant medium. VERI logs confirm the anomaly. As Dr. Vasquez noted, the readings exceed all theoretical models (Void Research Quarterly). This phenomenon, known as energy cascade, occurs when containment thresholds are breached. The original safety protocols have since been replaced.

View Code
<p>
  The experiment revealed <mark>a significant energy spike</mark> in
  the reactor core. Previous readings of
  <del>42.7 terawatts</del> were revised to
  <ins>51.3 terawatts</ins> after recalibration. The formula
  <var>E</var> = <var>mc</var><sup>2</sup> governs the conversion,
  where H<sub>2</sub>O serves as the coolant medium.
  <abbr title="Void Energy Reactor Interface">VERI</abbr> logs
  confirm the anomaly. As Dr. Vasquez noted,
  <q>the readings exceed all theoretical models</q>
  (<cite>Void Research Quarterly</cite>). This phenomenon, known as
  <dfn>energy cascade</dfn>, occurs when containment thresholds are
  breached. The <s>original safety protocols</s> have since been
  replaced.
</p>
Mark — Physics Comparison

The <mark> element changes appearance per physics preset. Glass: translucent --energy-primary at 25% opacity. Light mode: softened to 15%. Retro: solid inverted block with zero border-radius. Switch themes to compare.

Glass/Flat dark: highlighted with energy glow

Try switching to light mode (flat physics) or retro to see how this highlighted text adapts its treatment.

Individual Elements

Each inline element isolated for reference. del and s share identical styling (strikethrough + --text-mute). ins uses --color-success underline. q adds --energy-secondary colored quote marks. dfn is italic + semibold at --text-main color.

mark — energy-colored highlight

del — deleted text, strikethrough

s — no longer accurate, strikethrough

ins — inserted text, success underline

H2O — subscript

E = mc2 — superscript

VERI — abbreviation (hover for tooltip)

inline quotation — italic with energy quotes

Citation Title — italic, muted

definition term — italic, semibold, main color

View Code
<mark>highlighted text</mark>
<del>deleted text</del>
<s>inaccurate text</s>
<ins>inserted text</ins>
H<sub>2</sub>O
E = mc<sup>2</sup>
<abbr title="Full Name">ABBR</abbr>
<q>inline quotation</q>
<cite>Citation Title</cite>
<dfn>definition term</dfn>
Blockquote

Statement-level quotations with a physics-differentiated left border. Glass: inset glow from --energy-primary. Flat: solid left border. Retro: double border, thicker. Light mode adds a faint primary tint background. Nested blockquotes shift to --energy-secondary. Attribution via <footer> or <cite> inside the blockquote shows an em-dash prefix.

The void is not empty. It is the canvas upon which all energy patterns are drawn. Every photon, every particle, every wave emerges from and returns to this fundamental substrate.

Energy cannot be created or destroyed, only transformed. The reactor does not generate power — it reveals what was always there.

Dr. Elena Vasquez, Principles of Void Energy

The outer quote establishes context.

The nested quote deepens the argument. Notice the border color shifts to the secondary energy accent.

A third level, for deeply layered attribution.

Nested Attribution Example
View Code
<!-- Simple blockquote -->
<blockquote>
  <p>The void is not empty...</p>
</blockquote>

<!-- With attribution -->
<blockquote>
  <p>Energy cannot be created or destroyed...</p>
  <footer>Dr. Elena Vasquez, <cite>Principles of Void Energy</cite></footer>
</blockquote>

<!-- Nested (border shifts to --energy-secondary) -->
<blockquote>
  <p>Outer quote.</p>
  <blockquote>
    <p>Nested quote with secondary accent.</p>
  </blockquote>
</blockquote>
Figure & Caption

The <figure> element wraps self-contained content (images, diagrams, code blocks) with an optional <figcaption> for description. Margins are reset inline; captions are muted italic at small size.

[ Image placeholder — 16:9 content area ]

Figure 1 — Energy distribution map of the primary reactor chamber during peak output cycle.
function initReactor(config: ReactorConfig) {
  const core = new VoidCore(config);
  core.calibrate();
  return core.activate();
}
Figure 2 — Reactor initialization sequence. The calibrate() step must complete before activation.
View Code
<!-- Figure with image -->
<figure>
  <img src="diagram.png" alt="Energy distribution map" />
  <figcaption>Figure 1 &mdash; Energy distribution map.</figcaption>
</figure>

<!-- Figure with code block -->
<figure>
  <pre><code>function initReactor() { ... }</code></pre>
  <figcaption>Figure 2 &mdash; Reactor initialization.</figcaption>
</figure>
Address

The <address> element provides contact information. Styled with font-style: normal (overriding the browser default italic) and --text-dim color.

Void Energy Research Lab
Sector 7, Level 42
New Geneva Research Campus
contact@void.energy
View Code
<address>
  Void Energy Research Lab<br />
  Sector 7, Level 42<br />
  New Geneva Research Campus<br />
  contact@void.energy
</address>
Prose Lists

The .prose class re-enables list markers stripped by the global reset. Unordered lists use disc/circle/square nesting with --energy-primary colored markers. In retro physics, markers switch to text characters: -, >, *. Ordered lists use decimal/lower-alpha/lower-roman with semibold markers. Cross-type nesting is supported. Definition lists use semibold terms with indented definitions.

Unordered List (3 levels)

  • Primary reactor systems
    • Core containment field
      • Magnetic coil array
      • Plasma stabilizers
    • Coolant circulation
  • Secondary monitoring grid
  • Emergency shutdown protocols

Ordered List (3 levels)

  1. Initialize void core
    1. Run diagnostic sweep
      1. Verify magnetic alignment
      2. Confirm plasma density
    2. Calibrate energy output
  2. Engage containment field
  3. Begin energy extraction

Cross-Type Nesting

  • Safety checklist
    1. Verify containment integrity
    2. Confirm coolant levels
    3. Test emergency shutoff
  • Maintenance schedule
    1. Weekly coil inspection
    2. Monthly plasma flush

Definition List

Void Energy
The fundamental energy substrate that permeates all space, extractable through resonance-based reactor technology.
Physics Preset
A visual rendering mode that controls surface materials: glass (translucent), flat (opaque), or retro (CRT-style).
Atmosphere
A complete theme definition including color palette, typography, and energy accent colors.
View Code
<div class="prose">
  <!-- Unordered: disc → circle → square -->
  <ul>
    <li>Level 1
      <ul>
        <li>Level 2
          <ul><li>Level 3</li></ul>
        </li>
      </ul>
    </li>
  </ul>

  <!-- Ordered: decimal → lower-alpha → lower-roman -->
  <ol>
    <li>Level 1
      <ol>
        <li>Level 2
          <ol><li>Level 3</li></ol>
        </li>
      </ol>
    </li>
  </ol>

  <!-- Cross-type nesting -->
  <ul>
    <li>Unordered parent
      <ol><li>Ordered child</li></ol>
    </li>
  </ul>

  <!-- Definition list -->
  <dl>
    <dt>Term</dt>
    <dd>Definition text.</dd>
  </dl>
</div>
Legal Content

The .legal-content scope class (defined in _typography.scss) re-enables list markers with standard browser styling — no energy coloring. Supports .uppercase and .lowercase ordered list variants, contract-style .subordered counters (1.1, 1.2), and laser-underline links. Use for terms of service, privacy policies, and formal documentation.

Section 1 — Getting Started

  • Install the package via npm or pnpm
  • Configure your environment
    • Tailwind for layout utilities
    • SCSS for physics and materials
      • Mixins for glass, flat, retro
      • State selectors via data attributes
  • Import design tokens and begin building

Section 2 — Core Principles

  1. Choose an atmosphere preset
  2. Configure physics and color mode
  3. Set density and typography preferences
  1. Atmosphere Layer
  2. Physics Layer
  3. Mode Layer
  1. Glass preset
  2. Flat preset
  3. Retro preset
  1. All components must use semantic tokens for color and spacing.
    1. No raw pixel values in production code.
    2. No hardcoded hex colors in component files.
  2. State changes are always expressed via data attributes.

For full token documentation, see the design token reference. Links inside legal content automatically inherit laser-underline styling.

View Code
<div class="legal-content">
  <!-- Unordered: 3 levels (disc → circle → square) -->
  <ul>
    <li>Item
      <ul><li>Nested
        <ul><li>Third level</li></ul>
      </li></ul>
    </li>
  </ul>

  <!-- Ordered variants -->
  <ol><li>Decimal: 1, 2, 3</li></ol>
  <ol class="uppercase"><li>Upper-alpha: A, B, C</li></ol>
  <ol class="lowercase"><li>Lower-alpha: a, b, c</li></ol>

  <!-- Contract-style sub-numbering -->
  <ol class="subordered">
    <li>Clause
      <ol class="subordered"><li>Sub-clause (1.1)</li></ol>
    </li>
  </ol>

  <!-- Links auto-inherit laser-underline -->
  <p>See the <a href="/docs">documentation</a>.</p>
</div>
Prose vs Legal-Content

Same markup, different scopes. .prose uses energy-colored markers and retro text markers. .legal-content uses standard browser markers. Choose .prose for blogs and user content, .legal-content for formal documents.

.prose

  • Energy-primary colored markers
  • Nested levels
    • Circle markers (retro: >)
  1. Semibold energy-colored numbers
  2. Second item

.legal-content

  • Standard disc markers
  • Nested levels
    • Circle markers
  1. Standard decimal numbers
  2. Second item

All prose elements adapt to glass, flat, and retro physics automatically. Switch the atmosphere or physics preset to see blockquote borders, list markers, and highlight treatments change in real time. The .prose class is the recommended scope for user-generated or markdown-rendered content.

Tables

Raw <table> elements are styled automatically — no classes needed. Numbers align with tabular-nums, cell padding scales with density, and borders adapt per physics preset. Hover any row to see the highlight. Opt-in classes: .table-striped for alternating rows, .table-responsive for horizontal scrolling.

Subsystem Power Allocation
ModuleStatusPower (kW)Uptime
NavigationOnline12.499.97%
PropulsionStandby4.898.20%
CommunicationsOnline8.199.99%
Life SupportOnline22.6100.00%
Total47.9

With .table-striped:

RegionQ1Q2Q3
North$12,400$15,200$14,800
South$9,800$11,100$10,500
East$14,200$16,800$15,900
West$11,600$13,400$12,700
Central$8,300$9,700$9,100

With .table-responsive (scroll horizontally on narrow viewports):

IDOperatorMissionLaunchDurationStatusFuel %
VE-001Chen, A.Proxima Survey2186-03-14847dActive62.4%
VE-002Okafor, N.Belt Extraction2186-07-01234dReturn31.8%
VE-003Volkov, D.Titan Relay2187-01-201,204dActive84.1%
View Code
<!-- Default table (no classes needed) -->
<table>
  <caption>Subsystem Power Allocation</caption>
  <thead>
    <tr><th>Module</th><th>Status</th><th>Power (kW)</th><th>Uptime</th></tr>
  </thead>
  <tbody>
    <tr><td>Navigation</td><td>Online</td><td>12.4</td><td>99.97%</td></tr>
    <tr><td>Propulsion</td><td>Standby</td><td>4.8</td><td>98.20%</td></tr>
  </tbody>
  <tfoot>
    <tr><td>Total</td><td></td><td>47.9</td><td></td></tr>
  </tfoot>
</table>

<!-- Striped rows (opt-in) -->
<table class="table-striped">...</table>

<!-- Responsive scroll wrapper -->
<div class="table-responsive">
  <table>...wide table...</table>
</div>

Switch atmospheres to see table borders, hover effects, and header treatments change across glass, flat, and retro. Retro shows full grid borders on every cell. Numbers align in columns via tabular-nums.

Media Defaults

Base responsive defaults for media elements. All media is display: block; max-width: 100% by default. <img> alt text renders in italic muted style when the image fails to load. <iframe> gets a physics border and radius. <audio> inherits accent-color from the energy-primary token.

Broken image — alt text fallback (italic, muted, small):

This alt text is displayed when the image fails to load — notice the italic styling and muted color

<audio> with native controls — accent-color matches the active atmosphere:

Your browser does not support the audio element.

<iframe> — physics border, radius, and sunk background:

<canvas> — block display, responsive:

View Code
<!-- Responsive image (block, max-width: 100%, height: auto) -->
<img src="photo.webp" alt="Description" />

<!-- Audio with accent-color -->
<audio controls>
  <source src="track.mp3" type="audio/mpeg" />
</audio>

<!-- Iframe with physics border -->
<iframe src="https://example.com" title="Embedded content"></iframe>

<!-- Canvas (block, responsive) -->
<canvas width="400" height="200"></canvas>

Aspect ratios use Tailwind utilities: aspect-video (16/9), aspect-square (1/1). The [popover] attribute has a global UA reset (margin, padding, border, inset cleared) so custom popovers start from a clean slate.

05 // GLOBAL TREATMENTS

Global treatments that apply across every page without any component classes. Text selection, scrollbars, print optimization, and container query infrastructure — each adapts to the active physics preset and color mode automatically.

Technical Details

Selection styling lives in _reset.scss using ::selection with the active --energy-primary token at 25% opacity. Scrollbars use the @include laser-scrollbar mixin from _mixins.scss with three physics variants (glass: translucent glow, flat: solid minimal, retro: chunky double-width). Print rules live in _print.scss — a @media print block that resets the canvas to white, hides chrome, and reveals link URLs. Container queries use @include container-up($breakpoint) in SCSS and @sm: / @md: / @lg: / @xl: Tailwind variants via the @tailwindcss/container-queries plugin.

Text Selection

The ::selection pseudo-element uses alpha(var(--energy-primary), 25%) as the background and --text-main for text color. Select any text on this page to see the themed highlight — it adapts automatically when you switch atmospheres.

Scrollbars

The @include laser-scrollbar mixin styles all scrollable containers. Glass: translucent thumb with energy glow on hover. Flat: solid minimal thumb with subtle track. Retro: chunky double-width thumb with hard borders. Switch physics presets to compare.

Vertical scroll — applied globally to html and inherited by scrollable containers:

Reactor Module 01 — Core containment field active

Reactor Module 02 — Plasma density nominal

Reactor Module 03 — Coolant flow rate: 847 L/min

Reactor Module 04 — Magnetic coil alignment: 99.2%

Reactor Module 05 — Energy output: 51.3 TW

Reactor Module 06 — Thermal regulation: stable

Reactor Module 07 — Neutron flux: within tolerance

Reactor Module 08 — Backup systems: standby

Reactor Module 09 — Shield integrity: 100%

Reactor Module 10 — External sensor array: online

Horizontal scroll — wide <pre> block overflows its container:

const energyMatrix = [[12.4, 8.1, 22.6, 4.8, 15.3, 9.7, 31.2, 7.5, 18.9, 42.1], [11.8, 7.4, 20.1, 5.2, 14.7, 10.3, 28.9, 8.1, 17.2, 39.8], [13.1, 8.7, 23.4, 4.5, 16.1, 9.2, 32.7, 7.9, 19.5, 43.6]];
View Code
// SCSS mixin (from _mixins.scss)
@mixin laser-scrollbar() {
  // Glass (default): translucent thumb, energy glow on hover
  scrollbar-width: thin;
  scrollbar-color: alpha(var(--energy-secondary), 50%) transparent;

  &::-webkit-scrollbar-thumb {
    background: alpha(var(--energy-secondary), 50%);
    border-radius: var(--radius-full);
  }

  // Flat: solid minimal
  @include when-flat {
    scrollbar-color: var(--energy-secondary) var(--bg-sunk);
  }

  // Retro: chunky double-width
  @include when-retro {
    scrollbar-width: auto;
    scrollbar-color: var(--energy-primary) var(--bg-sunk);
  }
}

// Applied globally in _reset.scss:
html {
  @include laser-scrollbar;
}

Applied to html, pre, tables, dialogs, dropdowns, sidebar, and tile containers. The page scrollbar itself demonstrates the effect — scroll this page to see it.

Print Stylesheet

A comprehensive @media print stylesheet optimizes every page for physical output. White canvas, black ink, hidden chrome, and link URLs revealed inline. Use Cmd + P (macOS) or Ctrl + P (Windows/Linux) to preview.

What the print stylesheet does:

  • Resets canvas to white background, black text
  • Strips all shadows, filters, backdrop-blur, and text-shadow
  • Hides interactive chrome: navbar, sidebar, toasts, modals, breadcrumbs, bottom nav, popovers
  • Preserves meaningful backgrounds: <mark> keeps yellow highlight, <code> / <kbd> keep gray background
  • Reveals external link URLs inline: a[href^="http"]::after appends (href)
  • Sets 2cm page margins via @page
  • Controls page breaks: avoids breaking inside images, figures, blockquotes, tables, and code blocks
  • Enforces orphans/widows (minimum 3 lines) on paragraphs and headings
  • Hides media elements that cannot print: video, audio, iframe, canvas
  • Table headers repeat on every page via display: table-header-group
  • Hides all scrollbars in print output
View Code
/* _print.scss — key rules */
@media print {
  @page { margin: 2cm; }

  html, body {
    background: white !important;
    color: black !important;
    padding-top: 0 !important;
  }

  /* Hide chrome */
  .nav-bar, .bottom-nav, .breadcrumbs,
  .toast-region, dialog, .page-sidebar-header,
  [popover] {
    display: none !important;
  }

  /* Reveal link URLs */
  a[href^="http"]::after {
    content: " (" attr(href) ")";
    font-size: 0.8em;
    font-style: italic;
  }

  /* Page breaks */
  img, figure, blockquote, pre, table {
    break-inside: avoid;
  }
}

Source: src/styles/base/_print.scss. Last in the _index.scss cascade so it overrides all other rules. !important is justified — print must win.

Container Queries

Component-scoped responsive styles based on container width, not viewport width. Infrastructure is ready — no production components use container queries yet. Two APIs: the @include container-up($breakpoint) SCSS mixin and Tailwind @sm: / @md: / @lg: / @xl: variants.

Container Breakpoints
NameWidthUse Case
sm320pxComponent minimum (icon grids, narrow chips)
md480pxSmall component (basic card layouts)
lg640pxMedium component (two-column form grids)
xl800pxLarge component (complex multi-column layouts)

Live demo — drag the bottom-right corner to resize this container and watch the layout reflow at 480px:

Panel A

Stacks vertically below 480px, switches to row layout above.

Panel B

Container queries respond to this container's width, not the viewport.

View Code
<!-- Tailwind usage -->
<div class="@container">
  <div class="flex flex-col @md:flex-row gap-md">
    <div class="flex-1">Panel A</div>
    <div class="flex-1">Panel B</div>
  </div>
</div>

// SCSS usage
.my-card {
  container-type: inline-size;

  .my-card-body {
    flex-direction: column;
    @include container-up('md') {
      flex-direction: row;
    }
  }
}

SCSS: @include container-up('sm' | 'md' | 'lg' | 'xl') from _mixins.scss. Tailwind: @sm:, @md:, @lg:, @xl: variants. Parent needs class="@container" (Tailwind) or container-type: inline-size (SCSS).

Global treatments are defined in _reset.scss, _mixins.scss, and _print.scss. All adapt to physics presets and color modes automatically — switch the atmosphere or physics to see scrollbars and selection colors change.


Primitives

The atomic building blocks — icons and interactive elements.

06 // ICONS

Two-tier icon system: hand-crafted animated icons for interactive elements, and Lucide (1500+ open-source icons) for everything else. Icons automatically inherit their parent's color and scale to any size — toggle, hover, and click states are all built in.

Technical Details

All icons inherit currentColor from their parent and scale via data-size. Use custom icons when the icon needs to animate in response to state changes; use Lucide for static display. Custom icons live in src/components/icons/ and use the icon-[name] class namespace.

All icons below respond to these controls. Icons inherit currentColor from their parent and scale via data-size.

Toggle

Click to switch between two persistent states. Uses data-state, data-muted, or data-fullscreen.

Burger
Eye
Music
Voice
Fullscreen
Hover

Animate on pointer enter via data-state="active". Grouped by usage context.

Search — supports data-zoom variants for zoom-in and zoom-out.

Search
Zoom-in
Zoom-out

Playback — media and control flow.

PlayPause
PlayPause (paused)
Restart
Refresh
Undo

Navigation — entry, exit, and state switching.

DoorIn
DoorOut
Quit
Switch

Actions — content operations and data manipulation. Most use hover animations; Copy uses a click-triggered state toggle (data-state="active") with auto-reset.

Edit
Copy
Remove
Contract
Sort
Caret
Sparkle
Loading

Physics-aware loading indicators: smooth animation in glass/flat, stepped in retro. Each serves a distinct semantic purpose.

LoadingSpin — data fetching, backend requests, and asynchronous operations. The universal spinner for any non-AI loading state.

LoadingSpin

LoadingQuill — AI content generation, story game launching, and creative AI processes. The animated quill signals that an AI is actively authoring content.

LoadingQuill
Static

Display-only icons with no interactive state. Accept only data-size.

ArrowBack
Dream
Profile
Lucide (Static Library)

For generic static icons, use Lucide — an open-source library with 1500+ icons. Below are a few examples; browse the full set at lucide.dev/icons. Always pass class="icon" for base styling and data-size for sizing.

ArrowDown
Check
Heart
House
Info
LayoutGrid
Moon
Shield
Star
Sun
TriangleAlert
X
View Code
<!-- Lucide static icon -->
<script>
  import { Heart, Check } from '@lucide/svelte';
</script>
<Heart class="icon" data-size="lg" />
<Check class="icon text-success" data-size="md" />

<!-- Interactive icon via IconBtn (hover animates) -->
<script>
  import IconBtn from './ui/IconBtn.svelte';
  import PlayPause from './icons/PlayPause.svelte';
</script>
<IconBtn icon={PlayPause} aria-label="Play" />

<!-- Toggle icon with state -->
<IconBtn
  icon={Eye}
  iconProps={{ 'data-muted': isMuted }}
  onclick={() => (isMuted = !isMuted)}
  aria-label="Toggle visibility"
/>

07 // BUTTONS, CHIPS & BADGES

Interactive elements for actions and selections. Six semantic variants communicate intent at a glance: Default for standard actions, CTA for the primary action on a page, and semantic colors (Premium, System, Success, Error) for contextual meaning. Ghost variants provide secondary actions. Chips use the same color system for tags, filters, and removable selections. Badges are the non-interactive counterpart — lightweight status pills for lists and tables.

Technical Details

Buttons adapt to all 3 physics presets. Glass mode uses glowing hover states and blur. Flat mode uses subtle shadows. Retro mode uses hard borders and instant transitions. All buttons use semantic color tokens and spring-based transitions. State is exposed via data-state and aria-pressed, targeted in SCSS with @include when-state('active').

Button Variants

The base <button> gets full physics styling automatically. Add a btn-* class for semantic color variants. Each variant adjusts border, background, hover glow, and active press colors.

View Code
<button>Default</button>
<button class="btn-cta">Call to Action</button>
<button class="btn-premium">Premium</button>
<button class="btn-system">System</button>
<button class="btn-success">Success</button>
<button class="btn-error">Error</button>
<button disabled>Disabled</button>

CTA uses an animated gradient border (Gemini Laser) in glass mode and a double border in retro mode.

When to use: Default for most actions. CTA for the single most important action on a page (one per view). Premium/System/Success/Error for semantically meaningful actions. Ghost for secondary or dismissive actions (Cancel, Skip, Close).

Ghost Buttons

Ghost buttons have no background or border at rest — just uppercase text. Use them for secondary actions like Cancel, Dismiss, or Skip. Compose with semantic variants for colored ghosts: btn-ghost btn-error.

View Code
<button class="btn-ghost">Ghost</button>
<button class="btn-ghost btn-premium">Ghost Premium</button>
<button class="btn-ghost btn-error">Ghost Error</button>

Hover reveals a subtle tinted surface. In retro mode, hover shows underline instead. Ghost stays grounded — no lift transform on hover.

Active State

Buttons can act as toggles using aria-pressed and data-state="active". The active state adds a filled background with the energy-primary border and glow. Click to toggle.

View Code
<button
  aria-pressed={isActive}
  data-state={isActive ? 'active' : ''}
  onclick={() => (isActive = !isActive)}
>
  {isActive ? 'Active' : 'Inactive'}
</button>

State is exposed via data-state="active" and aria-pressed="true". SCSS targets this with @include when-state('active').

Chips

Interactive data chips for tags, filters, and selections. Each chip has a label and an optional remove button. Chips share the same semantic color system as buttons: chip-system, chip-premium, chip-success, chip-error.

Neural Net

Firewall

Quantum Core

Status OK

Overload

View Code
<div class="chip">
  <p class="chip-label">Tag Name</p>
  <button class="btn-void chip-remove" aria-label="Remove">&#10005;</button>
</div>

<!-- Semantic variants -->
<div class="chip-system">...</div>
<div class="chip-premium">...</div>
<div class="chip-success">...</div>
<div class="chip-error">...</div>

Inner elements: .chip-label, .chip-remove. Use chips for removable tags and filter selections. For persistent on/off states, use toggle buttons (data-state="active") instead.

Labeled Chips

Add chip-labeled with a data-label attribute to show a floating label tab above the chip. The label tab inherits the chip's background and border — no extra elements needed.

Neural Net

Quantum Core

Processing

View Code
<div class="chip chip-labeled" data-label="Module">
  <p class="chip-label">Neural Net</p>
</div>

<div class="chip-premium chip-labeled" data-label="Tier">
  <p class="chip-label">Quantum Core</p>
</div>

Requires chip-labeled class and data-label="..." attribute. The tab is rendered via ::before pseudo-element.

Badges

Non-interactive status pills for lifecycle states in lists and tables. Same semantic color system as chips, but lighter — no surfaces, no hover, caption-sized. Use .badge-* classes on a bare <span>.

Draft Active Failed Pending Beta v2.1
View Code
<span class="badge">Draft</span>
<span class="badge-success">Active</span>
<span class="badge-error">Failed</span>
<span class="badge-premium">Pending</span>
<span class="badge-system">Beta</span>
<span class="badge-energy">v2.1</span>

Badges adapt across physics: glass gets tinted pill, flat/light gets lighter tint with darker text, retro gets hard border with no fill. Use badges for read-only status indicators; use chips when the user can add/remove tags.

Badges in Context

Badges are subordinate status indicators designed for list rows, multi-badge stacking, and table columns. They stay small enough to inform without dominating the primary content.

Status List
Nexus Gateway us-east-1 · 3 replicas
Online
Void Renderer eu-west-2 · 1 replica
Deploying Beta
Quantum Relay ap-south-1 · 2 replicas
Offline
Telemetry Sink us-west-3 · 5 replicas
Standby v1.4
Table Column
ModuleVersionStatus
Void Corev4.2Stable
Physics Enginev3.0-rc1RC
Neural Interfacev2.8Deprecated
Atmosphere Rendererv5.1-betaBeta
View Code
<!-- Single badge -->
<div class="flex items-center justify-between gap-md">
  <div class="flex flex-col">
    <span>Nexus Gateway</span>
    <span class="text-caption text-mute">us-east-1 &middot; 3 replicas</span>
  </div>
  <span class="badge-success">Online</span>
</div>

<!-- Stacked badges (use gap-xs) -->
<div class="flex gap-xs">
  <span class="badge-premium">Deploying</span>
  <span class="badge-system">Beta</span>
</div>

<!-- Table cell -->
<td><span class="badge-energy">v4.2</span></td>
<td><span class="badge-success">Stable</span></td>

Stack multiple badges with gap-xs. In tables, badges sit naturally alongside version pills (badge-energy). Keep badge text short — one or two words maximum.

Disabled States

Both buttons and chips support the native disabled attribute. Disabled elements get muted colors, reduced opacity, and cursor: not-allowed.

Disabled Chip

View Code
<button disabled>Disabled</button>
<button class="btn-premium" disabled>Disabled Premium</button>
<button class="btn-ghost" disabled>Disabled Ghost</button>
<div class="chip" aria-disabled="true">
  <p class="chip-label">Disabled Chip</p>
  <button class="btn-void chip-remove" disabled>&#10005;</button>
</div>
Void Button

btn-void strips all button styling — no background, border, padding, or text-transform. Use it for inline interactive elements inside other components (e.g., chip remove buttons, field slot icons). It still inherits cursor: pointer and focus styles.

View Code
<!-- Used inside chips for the remove ✕ -->
<button class="btn-void chip-remove" aria-label="Remove">&#10005;</button>

<!-- Used inside field overlays -->
<button class="btn-void field-slot-right">...</button>

Form Controls

Native HTML form elements with physics-aware styling.

08 // INPUTS & CONTROLS

Standard form elements — text inputs, selects, checkboxes, radios, range sliders, and toggles — all styled to match the active atmosphere. Validation states, disabled states, and keyboard navigation work out of the box because these are native HTML elements, not reimplementations.

Technical Details

Form elements follow the native-first protocol — thin wrappers around browser controls with surface-sunk physics applied via SCSS. The browser owns interaction, accessibility, and form integration. Accent colors, focus rings, and error states are token-driven. Toggle and Switcher are the only custom controls — they exist because no native element provides the same interaction.

Text Input

Native <input type="text"> with surface-sunk physics. Focus shows the energy-primary border and focus ring. Supports placeholder, disabled, and aria-invalid for error state.

View Code
<label for="my-input">Label</label>
<input id="my-input" type="text" placeholder="Enter value..." bind:value />

<!-- Disabled -->
<input type="text" value="Locked" disabled />

<!-- Validation error -->
<input type="text" aria-invalid="true" />
<p class="text-caption text-error">Error message.</p>

All text-like inputs (text, email, password, url) share the same sunk styling. No wrapper component needed.

Textarea

Native <textarea> with vertical resize. Same sunk physics as text inputs. Min-height scales with the density token.

View Code
<label for="notes">Description</label>
<textarea id="notes" placeholder="Enter details..." bind:value></textarea>
Validation & FormField

The FormField wrapper handles label association, error messages with icons, hint text, and full ARIA wiring (for, aria-describedby, aria-invalid) automatically. Error borders also activate via the native :user-invalid pseudo-class after user interaction.

We'll never share your email.

Max 100 characters.

For simple cases, aria-invalid="true" alone activates the error border without needing FormField.

Use FormField when you need label + error + hint + ARIA wiring. Use raw aria-invalid for standalone inputs that only need a red border. The :user-invalid pseudo-class fires automatically for native constraints (required, pattern, type="email") after interaction.

View Code
<script>
  import FormField from './ui/FormField.svelte';
  let email = $state('');
  let error = $state('');
</script>

<!-- FormField with label, error, hint, and ARIA wiring -->
<FormField label="Email" error={error} required hint="We won't share it.">
  {#snippet children({ fieldId, descriptionId, invalid })}
    <input
      type="email"
      id={fieldId}
      required
      aria-invalid={invalid}
      aria-describedby={descriptionId}
    />
  {/snippet}
</FormField>

<!-- Low-level: border-only error (no wrapper needed) -->
<input type="text" aria-invalid="true" />
Select

The Selector component wraps a native <select> with label association and layout. Zero custom dropdown JS — the browser handles the dropdown entirely. Native form attributes pass through to the underlying <select>.

Props: options, value (bindable), label, placeholder, disabled. Supports align="start" for left-aligned labels. Native form submission serializes String(option.value).

View Code
<script>
  import Selector from './ui/Selector.svelte';
</script>

<Selector
  bind:value
  label="Role"
  options={[
    { value: 'viewer', label: 'Viewer' },
    { value: 'editor', label: 'Editor' },
    { value: 'admin', label: 'Admin' },
  ]}
/>
Range Slider

Native <input type="range"> with accent-color set to the energy-primary token. The browser draws the track and thumb natively.

View Code
<label for="volume">Volume — {value}%</label>
<input id="volume" type="range" bind:value min="0" max="100" />
Date & Time

Native <input type="date">, <input type="time">, and <input type="datetime-local"> with themed picker indicators and segment styling. The OS-level calendar/clock popup is native — SCSS styles the trigger icon, internal text segments, and focus highlights to match the active atmosphere.

View Code
<label for="date">Launch Date</label>
<input id="date" type="date" bind:value />

<label for="time">Launch Time</label>
<input id="time" type="time" bind:value />

<label for="datetime">Full Schedule</label>
<input id="datetime" type="datetime-local" bind:value />

<!-- With FormField for label + error + hint -->
<FormField label="Launch Date" error={dateError} hint="Select a future date.">
  {#snippet children({ fieldId, descriptionId, invalid })}
    <input type="date" id={fieldId} aria-invalid={invalid}
      aria-describedby={descriptionId} />
  {/snippet}
</FormField>

No wrapper component needed — these are styled natively in _inputs.scss. Use with FormField for label/hint/error wiring. The picker icon color is handled by color-scheme (dark/light). Individual date segments highlight with energy-primary on focus.

Color Picker

Two approaches: a standalone native <input type="color"> swatch (styled in _inputs.scss), and the ColorField composite that adds a hex value display alongside the swatch preview. Both open the OS-native color picker dialog.

Native swatch — standalone <input type="color">:

Selected: #7C3AED

ColorField composite — swatch + hex display in a field:

With FormField wrapper for label + hint:

Used across your dashboard theme.

Disabled state:

View Code
<!-- Native swatch only -->
<input type="color" bind:value aria-label="Pick a color" />

<!-- ColorField composite (swatch + hex) -->
<script>
  import ColorField from './ui/ColorField.svelte';
  let color = $state('#7c3aed');
</script>

<ColorField bind:value={color} />
<ColorField bind:value={color} onchange={handleChange} />
<ColorField value="#6b7280" disabled />

<!-- With FormField -->
<FormField label="Brand Color" hint="Dashboard theme color." fieldId="brand-color">
  {#snippet children({ fieldId, descriptionId, invalid })}
    <ColorField id={fieldId} describedby={descriptionId} {invalid} bind:value={color} />
  {/snippet}
</FormField>

The native <input type="color"> renders as a --control-height square swatch with surface-sunk physics. Use ColorField when you need the hex value visible alongside the swatch. Props: value (bindable), onchange, disabled.

Checkbox & Radio

Native <input type="checkbox"> and <input type="radio"> with accent-color. Size scales with the density token. No custom styling — the browser handles checked states, focus, and accessibility.

Notifications
Display
Admin Only
View Code
<fieldset>
  <legend>Notifications</legend>
  <label class="flex flex-row items-center gap-xs">
    <input type="checkbox" checked />
    <span>Email alerts</span>
  </label>
  <label class="flex flex-row items-center gap-xs">
    <input type="checkbox" />
    <span>Push notifications</span>
  </label>
</fieldset>

<fieldset>
  <legend>Layout</legend>
  <label class="flex flex-row items-center gap-xs">
    <input type="radio" name="layout" checked />
    <span>Grid</span>
  </label>
  <label class="flex flex-row items-center gap-xs">
    <input type="radio" name="layout" />
    <span>List</span>
  </label>
</fieldset>

Checkboxes and radios have physics-aware enhancements: glass mode adds a glow on :checked, retro mode scales controls up by 15%. Fieldsets highlight with energy-primary border and legend color on :focus-within. Switch to glass or retro atmospheres and interact with the controls above to see the effects.

Toggle

Physics-aware switch for boolean states. Supports custom Lucide icons, emoji icons, hidden icons, and disabled state. The thumb animates between positions using spring transitions. Retro mode uses instant snapping.

😄 😡
View Code
<script>
  import Toggle from './ui/Toggle.svelte';
  import { Sun, Moon } from '@lucide/svelte';
  let checked = $state(false);
</script>

<Toggle bind:checked label="Dark Mode" />
<Toggle bind:checked label="Theme" iconOn={Sun} iconOff={Moon} />
<Toggle bind:checked label="Minimal" hideIcons />
<Toggle checked={false} label="Locked" disabled />

Props: checked (bindable), label, iconOn/iconOff (Component or string), hideIcons, disabled.

Switcher

Segmented control for selecting between N options. Built on native radio inputs with a shared group name, so keyboard behavior follows browser-default radio interaction (Tab + Arrow keys). Native form submission uses the browser's string value for the checked option.

Physics Preset

Selected: glass

Props: options (value, label, icon?), value (bindable), label, name, required, form, and disabled.

View Code
<script>
  import Switcher from './ui/Switcher.svelte';
  let value = $state('option-a');
</script>

<Switcher
  bind:value
  label="View Mode"
  options={[
    { value: 'grid', label: 'Grid' },
    { value: 'list', label: 'List' },
    { value: 'table', label: 'Table' },
  ]}
/>
Details & Summary

Native <details> disclosure element for collapsible sections. Zero JS — the browser handles open/close, keyboard support (Enter/Space), and accessibility. SCSS adds border, chevron indicator, and smooth expand/collapse animation via ::details-content. Use the name attribute for exclusive accordion groups.

Energy Output Configuration
Navigation Subsystem
Propulsion Subsystem
Communications Subsystem
Restricted Zone Settings
Core Permissions
View Code
<!-- Single disclosure -->
<details>
  <summary>Section Title</summary>
  <div class="p-md">Content here</div>
</details>

<!-- Exclusive accordion group -->
<details name="my-group" open>
  <summary>Panel A</summary>
  <div class="p-md">...</div>
</details>
<details name="my-group">
  <summary>Panel B</summary>
  <div class="p-md">...</div>
</details>

Add name="group" to multiple <details> elements for exclusive accordion behavior (only one open at a time). Nest <fieldset> inside for semantic form grouping.

Progress Bar

Fully custom-styled <progress> element. Pill-shaped fill bar with energy-primary color, density-scaled height. Glass mode adds a glow to the fill. Retro squares the bar and uses a stepped shimmer for indeterminate state.

Indeterminate (no value attribute):

View Code
<!-- Determinate -->
<progress value="65" max="100"></progress>

<!-- Indeterminate -->
<progress></progress>

The indeterminate state activates when the value attribute is absent. Glass adds a glowing fill; retro uses a stepped scan-line shimmer.

Meter

Native <meter> element for scalar measurements. Three semantic color ranges — optimum (success green), sub-optimum (premium amber), and danger (error red). The browser selects the color based on low/high/optimum attributes.

Optimum range (value=90, optimum=80):

Sub-optimum range (value=50):

Danger range (value=10):

View Code
<!-- Optimum (green) -->
<meter min="0" max="100" low="25" high="75" optimum="80" value="90"></meter>

<!-- Sub-optimum (amber) -->
<meter min="0" max="100" low="25" high="75" optimum="80" value="50"></meter>

<!-- Danger (red) -->
<meter min="0" max="100" low="25" high="75" optimum="80" value="10"></meter>

Same dimensions as <progress> for visual consistency. Glass mode adds a glow on the optimum value. No classes needed — the browser determines the color zone from the attributes.

Output

The <output> element for computed/calculated values. Styled as a data pill — monospace font with tabular-nums, energy-primary tinted background, pill shape. Retro mode shows a bordered box.

+ = 75
View Code
<output>{computedValue}</output>

<!-- With form association -->
<form oninput="result.value = parseInt(a.value) + parseInt(b.value)">
  <input type="range" id="a" value="50"> +
  <input type="number" id="b" value="25"> =
  <output name="result" for="a b">75</output>
</form>

Monospace font with tabular-nums ensures numbers align consistently. The pill background uses alpha(energy-primary, 10%).

File Upload

Drag-and-drop file upload via the DropZone component. Wraps a native <input type="file"> with drag detection, type/size validation, and physics-aware active state. Drop files onto the zone or click to browse.

Basic — any file type or size:

Drag files here or click to browse

Restricted — .json and .csv only, max 2 MB:

Drag files here or click to browse

Multiple — select or drop several files at once:

Drag files here or click to browse

View Code
<script>
  import DropZone from './ui/DropZone.svelte';
</script>

<!-- Basic (any file) -->
<DropZone onfiles={(files) => console.log(files)} />

<!-- Restricted (type + size) -->
<DropZone
  accept=".json,.csv"
  maxSize={2 * 1024 * 1024}
  onfiles={handleFiles}
/>

<!-- Multiple files -->
<DropZone multiple onfiles={handleFiles} />

Props: accept (file type filter), maxSize (bytes), multiple, onfiles (callback). Invalid files are rejected with toast errors. Drag-over triggers data-state="active" with shadow elevation and subtle scale-up; retro physics uses a thicker border instead.


Composites

Higher-order components that combine primitives into purpose-built UI patterns.

09 // COMPOSITES

Higher-order components that combine icons, inputs, and buttons into ready-to-use patterns. Search fields, password fields with visibility toggles, editable fields with confirm/reset, copy-to-clipboard fields, media volume controls, and action buttons with animated icons — all pre-wired and accessible.

Technical Details

Input fields use the .field overlay pattern: icons are absolutely positioned inside the native input, which keeps its own surface-sunk styling untouched. Padding adjusts automatically via :has() selectors. Icons provide visual state feedback — rotation, checkmarks, cross-outs — driven by data-state and data-muted attributes.

Input Fields

Each field wraps a native <input> inside a .field container. The input keeps all native styling (surface-sunk, focus ring, border). Icon slots are absolutely positioned via .field-slot-left / .field-slot-right, with input padding adjusting automatically to make room.

Search icon rotates on focus. Enter only intercepts native behavior when onsubmit is provided. Supports zoom variants.

Full validation flow via createPasswordValidation(). PasswordMeter and PasswordChecklist read from the shared validation state. Restricted characters trigger a FormField error. Submit is disabled until all rules pass.

Readonly until unlocked. Click Edit to enable, then Check to confirm or Undo to reset. Enter confirms, Escape resets.

Same edit/confirm/cancel pattern as EditField, adapted for multi-line text. Icons anchor to top-right. Ctrl/Cmd+Enter confirms, Escape resets.

Always readonly. Copy icon shows checkmark feedback for 2 seconds after copying to clipboard.

Always editable. Click Sparkle to trigger AI generation. Input shows shimmer during loading. Escape aborts without closing a parent modal or sidebar.

Textarea variant. Same sparkle/shimmer/abort behavior, with Escape intercepted before parent layers dismiss. Icons anchor to top-right.

View Code
<script>
  import SearchField from './ui/SearchField.svelte';
  import { createPasswordValidation } from '@lib/password-validation.svelte';
  import PasswordField from './ui/PasswordField.svelte';
  import PasswordMeter from './ui/PasswordMeter.svelte';
  import PasswordChecklist from './ui/PasswordChecklist.svelte';
  import FormField from './ui/FormField.svelte';
  import EditField from './ui/EditField.svelte';
  import EditTextarea from './ui/EditTextarea.svelte';
  import CopyField from './ui/CopyField.svelte';
  import GenerateField from './ui/GenerateField.svelte';
  import GenerateTextarea from './ui/GenerateTextarea.svelte';

  let password = $state('');
  let confirm = $state('');

  const pv = createPasswordValidation(
    () => password,
    () => confirm,
    { requireConfirm: true },
  );
</script>

<SearchField
  bind:value={query}
  placeholder="Search..."
  onsubmit={(v) => console.log(v)}
/>

<FormField error={pv.error}>
  {#snippet children({ fieldId, descriptionId, invalid })}
    <PasswordField
      id={fieldId}
      bind:value={password}
      {invalid}
      describedby={descriptionId}
      autocomplete="new-password"
    />
  {/snippet}
</FormField>
<PasswordMeter password={password} validation={pv} />
<PasswordChecklist password={password} validation={pv} />
<PasswordField bind:value={confirm} autocomplete="new-password" />
<button disabled={!pv.isValid}>Submit</button>

<EditField
  bind:value={name}
  placeholder="Identifier..."
  onconfirm={(v) => save(v)}
/>

<EditTextarea
  bind:value={notes}
  placeholder="Notes..."
  rows={4}
  onconfirm={(v) => save(v)}
/>

<CopyField value="sk-secret-key-here" />

<GenerateField
  bind:value={title}
  placeholder="Project title..."
  instructions="Generate a catchy title"
  ongenerate={generateText}
/>

<GenerateTextarea
  bind:value={bio}
  placeholder="About..."
  instructions="Generate a professional bio"
  ongenerate={generateText}
  rows={4}
/>

SearchField — value (bindable), placeholder, zoom ("in" | "out"), autocomplete (default "off"), onsubmit, oninput. PasswordField — value (bindable), placeholder, invalid, describedby, autocomplete (default "current-password"). PasswordMeter — password (string), validation (PasswordValidationState). Hidden when empty. Four levels: Weak, Fair, Good, Strong. PasswordChecklist — password (string), validation (PasswordValidationState). Hidden when empty. EditField — value (bindable), placeholder, autocomplete, onconfirm. EditTextarea — value (bindable), placeholder, rows (number), onconfirm. Ctrl/Cmd+Enter confirms. CopyField — value (readonly string). GenerateField — value (bindable), placeholder, instructions (AI prompt context), ongenerate (async handler). GenerateTextarea — same as GenerateField plus rows (number). All accept id, disabled, and class.

Slider Field

A range slider with optional preset snap points. When presets are provided, the slider locks to those values only — like a visual <select>. Without presets it degrades to a plain labeled range input. Works at any scale: 3 presets or 7.

Three presets. Active label highlights in --energy-primary.

Six presets with non-integer values. Labels compress gracefully.

Without presets, degrades to a labeled native <input type="range">.

View Code
<script>
  import SliderField from './ui/SliderField.svelte';

  let quality = $state(50);
  const presets = [
    { label: 'MIN', value: 0 },
    { label: 'STANDARD', value: 50 },
    { label: 'MAX', value: 100 },
  ];
</script>

<!-- With presets: locks to preset values -->
<SliderField bind:value={quality} label="Quality" presets={presets} />

<!-- Without presets: plain continuous range -->
<SliderField bind:value={volume} label="Volume" />

Props: value (bindable), presets (SliderFieldPreset[] — label/value pairs; locks slider to preset values), min, max, step (ignored when presets are provided), label, onchange, disabled, class. Presets should be sorted ascending by value.

Media Controls

Horizontal control bars for audio and media. The mute toggle uses data-muted to cross out the icon and dim the slider. The play/pause icon cross-fades smoothly via data-paused.

Voice icon with mute toggle, range slider, pause/play toggle, and replay button.

Music icon variant with playback enabled, no replay.

View Code
<script>
  import MediaSlider from './ui/MediaSlider.svelte';
  let volume = $state(65);
  let muted = $state(false);
  let paused = $state(false);
</script>

<MediaSlider bind:volume bind:muted bind:paused icon="voice" playback replay />
<MediaSlider bind:volume bind:muted bind:paused icon="music" playback />

Props: volume (bindable), muted (bindable), icon ("voice" | "music"), playback (boolean), paused (bindable), replay (boolean), onchange, onmute, onpause, onreplay (callbacks).

Action Button

ActionBtn composes any interactive icon with a text label. The button's hover state drives the icon animation via data-state forwarding. Pass any btn-* variant class to change the visual style.

Try different icon and style combinations. Hover the button to see the icon animate. Sparkle is the default fit for AI and generation actions.

View Code
<script>
  import ActionBtn from './ui/ActionBtn.svelte';
  import Sparkle from './icons/Sparkle.svelte';
</script>

<!-- AI / generate action -->
<ActionBtn icon={Sparkle} text="Generate" class="btn-cta" onclick={generate} />

<!-- Swap icon / variant as needed -->
<ActionBtn icon={DoorOut} text="Sign Out" class="btn-error" />

Props: icon (Component), text (label), class (btn-* variant). All native button attributes pass through.

Icon Button

IconBtn is a circular icon-only button (.btn-icon) that forwards hover state to the icon via data-state. It encapsulates the hover tracking boilerplate — no manual onpointerenter/onpointerleave needed. Compare with ActionBtn which adds a text label and styled button variants.

View Code
<script>
  import IconBtn from './ui/IconBtn.svelte';
  import Refresh from './icons/Refresh.svelte';
</script>

<IconBtn icon={Refresh} aria-label="Refresh" />
<IconBtn icon={Refresh} size="xl" onclick={handler} />

Props: icon (Component), size (icon size scale, default lg), class (additional classes). All native button attributes pass through (onclick, disabled, aria-*).

Theme Button

ThemesBtn combines a Lucide Moon/Sun icon with a button that opens the theme modal. The icon switches reactively based on the current color mode. Supports a labeled variant (default) and an icon-only variant via the icon prop.

View Code
<script>
  import ThemesBtn from './ui/ThemesBtn.svelte';
</script>

<!-- Labeled button (default) -->
<ThemesBtn />

<!-- Icon-only -->
<ThemesBtn icon size="xl" />

<!-- With variant class -->
<ThemesBtn class="btn-cta" />

Props: icon (boolean — icon-only mode), size (icon size scale), class (style variants).

Settings Row

SettingsRow is a label + content layout for settings panels. On desktop it renders as a two-column grid (label left, controls right); on mobile it stacks vertically. Used throughout the Settings modal and the intro page sandbox.


Notifications


Density


Actions


View Code
<script>
  import SettingsRow from './ui/SettingsRow.svelte';
  import Toggle from './ui/Toggle.svelte';
  import Selector from './ui/Selector.svelte';
</script>

<SettingsRow label="Notifications">
  <Toggle bind:checked label="Enabled" />
</SettingsRow>

<SettingsRow label="Density">
  <Selector bind:value options={layoutOptions} />
</SettingsRow>

<SettingsRow label="Actions">
  <button>Export</button>
  <button class="btn-error">Reset</button>
</SettingsRow>

Props: label (string — left column heading). Content is passed as a Svelte snippet (slot). The label column is 12rem wide on desktop.

Combobox

Combobox is an input/select hybrid: type to filter a list of options, navigate with arrow keys, commit with Enter. Unlike Selector (which wraps a native <select>), Combobox supports client-side filtering, rich option descriptions, and optional free-text entry. Form submission is handled via a hidden input; the visible input is intentionally unnamed.

Selected: none. Options support an optional description and disabled flag (Australia is disabled). The clearable prop adds an × button that resets value to null and fires onchange.

Selected: none.

View Code
<script>
  import Combobox from './ui/Combobox.svelte';

  const countries = [
    { value: 'fr', label: 'France', description: 'Paris, Lyon' },
    { value: 'de', label: 'Germany', description: 'Berlin, Munich' },
    { value: 'jp', label: 'Japan', disabled: true },
  ];
  const suggestions = [
    { value: 'svelte', label: 'Svelte' },
    { value: 'react', label: 'React' },
  ];
  let country = $state(null);
  let tag = $state(null);
</script>

<Combobox options={countries} bind:value={country} placeholder="Search..." />

<!-- Clearable with commit callback -->
<Combobox options={countries} bind:value={country} clearable onchange={(value) => console.log(value)} />

<!-- With form submission -->
<Combobox options={countries} bind:value={country} name="country" />

<!-- Allow free-text entry -->
<Combobox options={suggestions} bind:value={tag} allowCustomValue />

Props: options (Array of { value, label, description?, disabled? }), value (string | number | null, bindable), open (bindable), name/form (route to hidden input — not the visible input), allowCustomValue (free text on Enter), clearable (shows × when a value is selected — clears to null), required (maps to aria-required only — no native constraint validation in v1), oninput (keystroke callback for async loading), onchange (commit callback). All other HTMLInputAttributes forward to the visible input.

10 // TILES

Landscape content cards with a cover image, title, author, and genre labels. The entire tile is clickable via a stretched-link pattern while the author link remains independently accessible. State marks (resume, complete, replay) indicate progress, and the gate prop adds a lock badge with premium styling and a tooltip describing the token requirement. A loading skeleton state is built in.

Technical Details

Tiles use the stretched link pattern: the title <a> has a ::after pseudo-element covering the full card, making the entire tile clickable. The author link sits above via z-index and remains independently clickable.

Aspect ratio: 3:2 landscape. Image occupies ~40% width (left), content ~60% (right). Responsive widths: viewport-based on mobile (with peek of next tile), unit-based on tablet+.

State marks hang from the top-center of the tile. Resume uses a pennant/bookmark clip-path; Completed and Replay use a flat-top pill with rounded bottom. Colors are semantic tokens (--energy-primary, --energy-secondary).

Gated tiles display a lock icon badge at top-right and use --color-premium for title text and border highlights. The gate prop accepts an array of TileGate objects describing the requirements (NFT collection, specific NFT IDs, or fungible token balance). Multiple gates are joined with "or" in the tooltip. Works independently of mark.

Machine Rebellion cover
Resume
Machine Rebellion
Ada Sterling Psychological, Sci-Fi

Token-Gated Tiles

The gate prop describes what gates the content. Hover or focus the lock icon to see the requirement tooltip. Three gate types are supported: NFT collection, specific NFT IDs, and fungible token balance. Multiple gates on a single tile are joined with "or" in the tooltip.

The Potentials Protocol cover
The Potentials Protocol
V Void Labs Sci-Fi, Adventure
Punk Chronicles cover
Punk Chronicles
L Larva Labs Sci-Fi, Adventure
Staked Horizons cover
Staked Horizons
S Solana Foundation Sci-Fi, Adventure
The Convergence cover
The Convergence
V Void Labs Sci-Fi, Adventure
View Code
<script>
  import Tile from './ui/Tile.svelte';
</script>

<!-- Standard tile with mark -->
<Tile
  title="Machine Rebellion"
  href="/story/123"
  author={{ name: 'Ada Sterling', avatar: '/avatars/ada.jpg', href: '/user/456' }}
  genres={['Psychological', 'Sci-Fi']}
  image="/covers/machine-rebellion.jpg"
  mark="resume"
/>

<!-- NFT collection gate -->
<Tile
  title="The Potentials Protocol"
  href="/story/789"
  author={{ name: 'Void Labs' }}
  gate={[{ type: 'nft-collection', name: 'Potentials' }]}
/>

<!-- Specific NFT IDs -->
<Tile
  title="Punk Chronicles"
  href="/story/101"
  author={{ name: 'Larva Labs' }}
  gate={[{ type: 'nft-id', collection: 'CryptoPunks', ids: ['7523', '3100'] }]}
/>

<!-- Fungible token gate -->
<Tile
  title="Staked Horizons"
  href="/story/202"
  author={{ name: 'Solana Foundation' }}
  gate={[{ type: 'fungible', token: 'SOL', amount: 100 }]}
/>

<!-- Multi-gate (either requirement unlocks) -->
<Tile
  title="The Convergence"
  href="/story/303"
  author={{ name: 'Void Labs' }}
  gate={[
    { type: 'nft-collection', name: 'Potentials' },
    { type: 'fungible', token: 'SOL', amount: 5 },
  ]}
/>

<!-- Loading skeleton -->
<Tile loading />

Props: title, href, author ({ name, avatar?, href? }), genres (string[]), image (cover URL), mark ('resume' | 'completed' | 'replay'), gate (TileGate[]), loading (boolean), class.

11 // TABS

The Tabs component provides a horizontal tabbed interface with full WAI-ARIA tablist/tab/tabpanel semantics. It uses the .tabs-trigger physics from _tabs.scss — glass gets a glowing underline indicator, flat gets a solid line, and retro gets a chunky bottom border. Keyboard navigation follows the roving tabindex pattern with Arrow Left/Right, Home/End, and manual activation via Enter/Space.

Technical Details

Tabs are data-driven: pass an array of tabs and a panel snippet. ARIA wiring is automatic — each trigger gets aria-selected, aria-controls, and roving tabindex. The active indicator is a ::after pseudo-element positioned over the list border, with physics-aware glow (glass), solid line (flat), or chunky border (retro). State is driven via data-state="active" on the trigger.

Basic Tabs

Minimal usage with text-only labels. The first non-disabled tab is selected by default when no value is provided.

The Void Energy reactor operates at 99.7% containment efficiency. All subsystems are nominal. Power output is steady at 4.2 terawatts.

Tabs with Icons

Each tab can include an optional icon prop — either a Lucide component or a string emoji. Icons inherit currentColor from the trigger.

Display name, avatar, and public profile settings.

Controlled with Callback

Use bind:value for two-way binding and onchange for side effects. The current tab ID is reactive and displayed below.

Configure push notifications, email digests, and alert thresholds.

Active tab: notifications

Disabled Tabs

Individual tabs can be disabled with disabled: true. Disabled tabs are skipped during arrow key navigation and rendered at reduced opacity.

Visual customization and theme configuration.

The "Experimental" tab is disabled: true — it cannot be clicked or focused via keyboard.

View Code
<script>
  import Tabs from './ui/Tabs.svelte';
  import { Settings, User, Shield } from '@lucide/svelte';

  let activeTab = $state('general');
</script>

<!-- Basic -->
<Tabs
  tabs={[
    { id: 'general', label: 'General' },
    { id: 'advanced', label: 'Advanced' },
  ]}
  bind:value={activeTab}
>
  {#snippet panel(tab)}
    {#if tab.id === 'general'}
      <p>General content</p>
    {:else if tab.id === 'advanced'}
      <p>Advanced content</p>
    {/if}
  {/snippet}
</Tabs>

<!-- With icons -->
<Tabs
  tabs={[
    { id: 'profile', label: 'Profile', icon: User },
    { id: 'security', label: 'Security', icon: Shield },
  ]}
  bind:value={tab}
>
  {#snippet panel(tab)}...{/snippet}
</Tabs>

<!-- With disabled tab -->
<Tabs
  tabs={[
    { id: 'a', label: 'Active' },
    { id: 'b', label: 'Locked', disabled: true },
  ]}
  bind:value={tab}
>
  {#snippet panel(tab)}...{/snippet}
</Tabs>

Props: tabs (TabItem[] — id, label, icon?, disabled?), value (bindable tab ID, defaults to first non-disabled), onchange (callback), panel (Snippet<[TabItem]> — renders panel content), class. Keyboard: Arrow Left/Right moves focus, Home/End jumps to first/last, Enter/Space activates. Disabled tabs are skipped.

12 // PAGINATION

The Pagination component provides controlled page navigation with prev/next arrows, optional first/last jump buttons, and a windowed page number display with ellipsis collapse. Responsive: on mobile it collapses to a compact [‹] Page X of Y [›] indicator. Physics-aware: glass gets a glowing active page, flat gets a solid fill, and retro gets an inverted terminal-style indicator.

Technical Details

All buttons are native <button> elements with aria-label for navigation controls and aria-current="page" on the active page. Active state is driven via data-state="active". The windowing algorithm always shows the first and last page, with siblings pages visible on each side of the current page. Ellipsis appears when gaps exist between visible ranges. The component only renders when totalPages > 1. On mobile (< tablet), page numbers and first/last buttons are hidden; a compact "Page X of Y" indicator replaces them. Prev/next arrows are always visible on mobile, even when showPrevNext=false.

Basic Pagination

Default configuration with 20 pages. First/last and prev/next buttons are shown by default. siblings=1 shows one page on each side of the current page.

…
Page 1 of 20

Page 1 of 20

Controlled with Callback

Use bind:currentPage for two-way binding and onchange for side effects like data fetching.

…
…
Page 5 of 50

Page 5 of 50

Wider Window (siblings=2)

Increase siblings to show more page numbers around the current page. With siblings=2, two pages are visible on each side.

…
…
Page 8 of 30

Page 8 of 30

Minimal (No First/Last)

Set showFirstLast=false to hide the jump-to-first and jump-to-last buttons on desktop. Only prev/next arrows and page numbers remain.

…
Page 3 of 15

Page 3 of 15

Small Page Count

When totalPages is small enough, all pages are shown without ellipsis.

Page 2 of 5

Page 2 of 5

View Code
<script>
  import Pagination from './ui/Pagination.svelte';
  let page = $state(1);
</script>

<!-- Basic -->
<Pagination bind:currentPage={page} totalPages={20} />

<!-- With callback -->
<Pagination
  bind:currentPage={page}
  totalPages={50}
  onchange={(p) => fetchData(p)}
/>

<!-- Wider window -->
<Pagination bind:currentPage={page} totalPages={30} siblings={2} />

<!-- No first/last buttons -->
<Pagination bind:currentPage={page} totalPages={15} showFirstLast={false} />

<!-- No prev/next on desktop (still visible on mobile) -->
<Pagination bind:currentPage={page} totalPages={10} showPrevNext={false} />

Props: currentPage (bindable, 1-indexed), totalPages (required), onchange (callback), siblings (default 1), showFirstLast (default true), showPrevNext (default true), label (aria-label, default 'Pagination'), class.

The LoadMore component provides observer-driven infinite pagination. By default an IntersectionObserver auto-triggers loading when the sentinel enters the viewport. A manual "Load more" button is always rendered as an intentional fallback alongside auto-load. Set observer=false for button-only mode.

Technical Details

The observer $effect tracks all reactive dependencies (sentinel, observer, hasMore, loading, onloadmore, rootMargin) and disconnects the previous observer on any change. While loading=true, the observer is not attached, preventing duplicate calls. When hasMore becomes false, the entire component unmounts. The loading spinner uses the system LoadingSpin icon for consistent physics-aware animation.

Infinite Scroll (Observer)

Items auto-load when you scroll near the bottom. The rootMargin prop triggers loading 100px before the sentinel is visible. The button remains available as a manual fallback.

Item 1
Item 2
Item 3
Item 4
Item 5
Item 6
Item 7
Item 8

8 / 40 items loaded

Manual Load More (Button Only)

With observer=false, only the manual button is rendered. No IntersectionObserver is created.

Item 1
Item 2
Item 3
Item 4
Item 5
Item 6
Item 7
Item 8

8 / 40 items loaded

View Code
<script>
  import LoadMore from './ui/LoadMore.svelte';

  let items = $state([...initialBatch]);
  let loading = $state(false);
  let hasMore = $derived(items.length < total);

  function fetchMore() {
    loading = true;
    const next = await fetchNextBatch();
    items = [...items, ...next];
    loading = false;
  }
</script>

<!-- Infinite scroll (auto-load by default, manual button as fallback) -->
<LoadMore {loading} {hasMore} onloadmore={fetchMore} />

<!-- With early trigger (200px before visible) -->
<LoadMore {loading} {hasMore} onloadmore={fetchMore} rootMargin={200} />

<!-- Button only (no observer) -->
<LoadMore {loading} {hasMore} onloadmore={fetchMore} observer={false} />

Props: loading (default false), hasMore (default true), onloadmore (required callback), rootMargin (px offset, default 0), observer (default true), label (default 'Load more'), class.

13 // USER STATE

Reactive user hydration from localStorage. The store reads synchronously at construction time — before any component renders. Derived role flags are computed from the user object and cannot desync.

Technical Details

The user singleton uses $state for the user object and $derived for role flags. The constructor reads localStorage before first paint. Login, logout, and partial updates persist immediately. Developer mode is a local toggle, not a server role. Refresh the page after logging in to verify hydration persists.

Current State

User: Not signed in

Role: None

Flags: admin=false, creator=false, player=false, guest=false

Tester: false · Dev Mode: false · Loading: false

Login / Logout
Two-Phase Hydration

Phase 1: synchronous cache read (constructor). Phase 2: refresh(fetcher) verifies against the server. The fetcher returns a typed VoidResult, so transport and payload failures stay out of the component tree.

Login first, then click to simulate a 1.5s API verification. The user name updates to confirm the refresh completed.

Profile Button

Role-aware avatar with tab styling for navbar use. Players show their profile picture, all other roles show a role initial badge (G/A/C), and unauthenticated visitors see a silhouette icon. The chevron signals a dropdown menu that works for both auth states. Use the login buttons above to switch between roles.

Player (avatar image) · Admin / Creator / Guest (initial badge) · Unauthenticated (silhouette icon). Login as each role to see the difference. Hard-refresh (Cmd+Shift+R) to verify no avatar flash.

FOUC Prevention

UserScript.astro sets data-auth on <html> before first paint. CSS utilities .auth-only / .public-only react immediately — no flash. Login, then hard-refresh to verify.

auth-only: This content is visible for any authenticated user, including Guest role. Hidden before Svelte hydrates if no cached user exists.

public-only: This content is visible only when unauthenticated (no user). Hidden immediately when any cached user exists, regardless of role.

Nav Integration

ProfileBtn is designed for navbar use with the built-in Nav Menu Pattern. Navigation.svelte contains a step-by-step blueprint for a burger-triggered dropdown menu with ProfileBtn as the trigger. The pattern includes scrim, hover control, expandable sections, stagger animation, and Escape-to-close.

How it works: The Nav Menu already supports embedding custom components as menu items. ProfileBtn replaces the burger trigger or sits alongside it. The dropdown renders different content per auth state — full profile menu for signed-in users, limited options for guests.

Key integration points:

  • Wrap the menu trigger in .auth-only / .public-only if the trigger itself should change per auth state, or conditionally render menu items inside.
  • The .subtab class from the navigation SCSS provides correct hover and active states for dropdown links.
  • Use .submenu for nested sections with stagger animation via --item-index.
  • See Navigation.svelte for the full commented blueprint with imports, state, and markup.
View Pattern
<!-- In Navigation.svelte, replace ThemesBtn with ProfileBtn trigger -->
<button
  class="btn-void text-primary tab ml-auto"
  onclick={() => (menuOpen = !menuOpen)}
  aria-expanded={menuOpen}
  aria-controls="profile-menu"
>
  <ProfileBtn />
</button>

<!-- Menu items adapt to auth state -->
{#if menuOpen}
  <div id="profile-menu" class="nav-menu" role="menu">
    {#if user.isAuthenticated}
      <a class="subtab" href="/profile">My Profile</a>
      <a class="subtab" href="/settings">Settings</a>
      <hr />
      <button class="btn-ghost btn-error">Sign Out</button>
    {:else}
      <a class="subtab" href="/login">Sign In</a>
      <a class="subtab" href="/register">Create Account</a>
    {/if}
  </div>
{/if}

This demo app only has 2 pages, so the profile menu is not wired into the actual navbar. The pattern is production-ready — uncomment and adapt the blueprint in Navigation.svelte.

Developer Mode

Local preference, not a server role. Resets on logout.

View Code
import { user } from '@stores/user.svelte';

// Login (persists to localStorage)
user.login({
  id: '1', name: 'Voss', email: 'v@void.energy',
  avatar: null, role_name: 'Admin', approved_tester: true,
});

// Derived flags (auto-update, cannot desync)
user.isAdmin;         // true
user.isAuthenticated; // true
user.approvedTester;  // true

// Two-phase hydration: verify cached user with API
await user.refresh(() => Account.getUserResult());
// user.loading is true during fetch, false after

// Partial update
user.update({ name: 'Commander Voss' });

// Logout (clears everything, resets to unauthenticated)
user.logout();

Overlays & Feedback

Floating panels, notifications, and dialogs for user communication.

14 // FLOATING UI

Dropdown menus for actions and settings, plus tooltips for contextual hints. Both position themselves intelligently — they flip and shift to stay visible regardless of where the trigger sits on the page. Click to open dropdowns, hover or focus to see tooltips.

Technical Details

Both Dropdown and use:tooltip share the same foundation: the Popover API for top-layer positioning and @floating-ui/dom for smart placement with flip and shift. Dropdown is a declarative Svelte component (click-triggered, arbitrary content). Tooltip is an imperative Svelte action (hover/focus-triggered, text-only). Both use surface-raised, glass-blur, and spring transitions.


Dropdown

Basic Usage

A simple dropdown with a text trigger and arbitrary panel content. Click the trigger to open, click outside or press Escape to close.

View Code
<Dropdown label="Options menu">
  {#snippet trigger()}
    <span class="flex items-center gap-xs">
      Options <ChevronDown class="icon" data-size="sm" />
    </span>
  {/snippet}
  <div class="flex flex-col gap-xs p-md">
    <button class="btn-ghost">Edit</button>
    <button class="btn-ghost">Duplicate</button>
    <button class="btn-ghost btn-error">Delete</button>
  </div>
</Dropdown>
Grouped Menu

Use <hr> dividers to group actions visually. This is the most common real-world dropdown pattern — edit actions, sharing actions, and destructive actions in separate groups.



View Code
<Dropdown label="File actions">
  {#snippet trigger()}
    File <ChevronDown class="icon" data-size="sm" />
  {/snippet}
  <div class="flex flex-col p-md gap-xs">
    <button class="btn-ghost">Rename</button>
    <button class="btn-ghost">Duplicate</button>
    <hr />
    <button class="btn-ghost">Copy Link</button>
    <button class="btn-ghost">Export</button>
    <hr />
    <button class="btn-ghost btn-error">Delete</button>
  </div>
</Dropdown>

The <hr> element inherits physics-aware styling inside the dropdown panel. Destructive actions at the bottom use btn-ghost btn-error.

Placement

The placement prop controls where the panel appears relative to the trigger. Floating UI automatically flips when there isn't enough space.

Default placement

Right-aligned panel

Opens above the trigger

Props: placement="bottom-start", "bottom-end", "top-start"

Controlled State

Use bind:open to control the dropdown programmatically. The onchange callback fires when the state changes.

Panel content here.

State: closed

View Code
<script>
  let open = $state(false);
</script>

<Dropdown bind:open onchange={(isOpen) => console.log(isOpen)}>
  {#snippet trigger()}
    Controlled <ChevronDown class="icon" data-size="sm" />
  {/snippet}
  <div class="p-md">
    <button class="btn-ghost" onclick={() => (open = false)}>
      Close from inside
    </button>
  </div>
</Dropdown>

<!-- Open externally -->
<button onclick={() => (open = true)}>Open</button>
Icon Triggers

The trigger snippet accepts any content. Icon-only triggers work well for compact UI. Combine with offset to adjust spacing.

Settings panel

No new notifications

Filter options

View Code
<Dropdown label="Settings" offset={8}>
  {#snippet trigger()}
    <Settings class="icon" />
  {/snippet}
  <div class="p-md">Panel content</div>
</Dropdown>

Tooltip

Placement

The use:tooltip action accepts a string shorthand or an options object with content and placement. Hover or focus any element to trigger the tooltip. Default placement is top.

View Code
<script>
  import { tooltip } from '@actions/tooltip';
</script>

<!-- String shorthand (placement: top) -->
<button use:tooltip={'Tooltip text'}>Hover me</button>

<!-- Options object -->
<button use:tooltip={{ content: 'Below', placement: 'bottom' }}>
  Bottom
</button>
On Different Elements

Tooltips work on any element. They show on pointerenter and focus, so keyboard users see tooltips when tabbing to focusable elements.

Hover this text

Triggers: pointerenter / focus (show), pointerleave / blur (hide)

Hover Delay

In dense UI (toolbars, icon rows), instant tooltips can feel jarring. The delay option adds a pause before showing — hover away before the delay elapses and nothing appears. Compare the three buttons below.

View Code
<!-- Instant (default) -->
<button use:tooltip={'No delay'}>Hover me</button>

<!-- 200ms delay -->
<button use:tooltip={{ content: 'Delayed', delay: 200 }}>
  Hover me
</button>

Default: 0 (instant). Delay is in milliseconds. Moving away before the timer elapses cancels the tooltip entirely.

15 // TOASTS

Non-blocking notifications for success, error, warning, and informational feedback. Toasts appear, deliver the message, and auto-dismiss. A loading variant tracks async operations with real-time status updates and automatic success/error resolution. Toasts can also carry inline action buttons for "undo over confirmation" workflows.

Technical Details

Toast notifications use the toast singleton for ephemeral feedback. Four semantic types map to accent colors: info (system), success, error, and warning. The loading type persists until explicitly resolved. Toasts auto-dismiss after 4 seconds by default. Any toast can carry an optional action button; the toast.undo() convenience method wraps this pattern with a 6-second window.

Semantic Types

Each type sets the border, background blend, and icon color via the --toast-accent variable. Click to trigger each type.

Warning toasts use the Premium accent color — both signal “pay attention” and share the same visual weight.

Action Buttons

Toasts can include an inline action button for "undo over confirmation" patterns. The toast.undo() convenience method shows a success toast with an Undo button that fires a callback when clicked.

Click the action button inside the toast to trigger the callback. Use the X button to dismiss a toast early, or wait for auto-dismiss.

Long Messages

Toasts gracefully handle longer content. The capsule stretches horizontally to fit, capped by the region’s max-width.

Keep messages concise when possible, but longer text is fully supported for cases that need additional context.

Loading Controller

toast.loading() returns a controller with .update(), .success(), .error(), .warning(), and .close(). The toast persists until a terminal method is called.

Each button demonstrates a different resolution path. The loading toast persists until a terminal method (.success(), .error(), or .warning()) is called.

Promise Wrapper

toast.promise() wraps any Promise with automatic loading → success/error transitions. The success message can be a function that receives the resolved value.

Clear All

toast.clearAll() removes every active toast at once. Click “Stack Toasts” to fire several in quick succession, then “Clear All” to sweep them away.

Useful for page transitions or state resets where stale notifications should not persist.

View Code
import { toast } from '@stores/toast.svelte';

// Basic toast
toast.show('File saved', 'success');
toast.show('Connection lost', 'error');

// Loading with controller
const loader = toast.loading('Uploading...');
loader.update('Processing...');
loader.success('Upload complete');
// or: loader.error('Upload failed');

// Promise wrapper (auto loading → result)
toast.promise(fetchData(), {
  loading: 'Fetching data...',
  success: (data) => `Loaded ${data.length} items`,
  error: 'Failed to fetch',
});

// Undo pattern
toast.undo('Item deleted', () => restoreItem(backup));

// Generic action button
toast.show('File uploaded', 'success', 5000, {
  label: 'View',
  onclick: () => navigateTo('/files'),
});

// Utility
toast.close(id);   // Remove specific toast
toast.clearAll();  // Remove all toasts

16 // MODALS & DIALOGS

Dialogs for confirmations, alerts, and complex interactions. Focus is trapped inside the modal and restored on close. Four sizes (small, medium, large, full) adapt to content complexity. Built-in convenience methods handle the most common patterns — alerts, confirms with cost badges, theme selection, settings panels, keyboard shortcuts, and the command palette.

Technical Details

Modals use the native <dialog> element managed by the modal singleton. Opening captures the trigger element's focus; closing restores it. Escape dismissal is handled by the layerStack — if a dropdown is open above a modal, Escape closes the dropdown first. The dialog uses surface-raised + glass-blur physics and transitions via CSS @starting-style. Four sizes: sm, md, lg, full.

Alert

modal.alert(title, body) opens a small informational dialog with a single acknowledge button. The helper body is plain text. Use modal.open(...) with bodyHtml when trusted internal markup is required. Size defaults to sm.

Confirm

modal.confirm(title, body, actions) opens a dialog with confirm and cancel buttons. The helper body is plain text. Use modal.open(...) with bodyHtml for trusted internal markup. Supports an optional cost badge displayed on the confirm button via tooltip. Size defaults to md.

Actions: onConfirm (required), onCancel (optional), cost (optional number shown as badge).

Themes & Settings

Convenience methods for built-in modals. modal.themes() opens the atmosphere/theme selector. modal.settings() opens the display preferences panel. Both use the lg size.

Command Palette & Shortcuts

modal.palette() opens a fuzzy-search command palette (md size). modal.shortcuts() opens a keyboard shortcut reference grouped by category (sm size). The command palette is also wired to Cmd + K / Ctrl + K globally.

The shortcuts modal reads from shortcutRegistry.entries — any shortcut registered via the registry appears automatically.

Sizes

Four dialog sizes control width: sm (alerts, confirmations), md (forms, selections), lg (complex panels), full (immersive experiences that fill the viewport). Pass the size as the third argument to modal.open().

Custom Fragments

Add your own modal content by creating a fragment component, registering it in the modal registry, and opening it via modal.open(). Three steps:

View Pattern
// 1. Create the fragment component
// src/components/modals/InviteFragment.svelte
<script lang="ts">
  let { email, onInvite }: {
    email: string;
    onInvite: (email: string) => void;
  } = $props();
</script>

<div class="flex flex-col gap-lg p-xl">
  <h2 id="modal-title">Invite User</h2>
  <p>Send an invitation to <strong>{email}</strong></p>
  <div class="flex justify-end gap-md">
    <button class="btn-ghost btn-error" onclick={() => modal.close()}>
      Cancel
    </button>
    <button class="btn-cta" onclick={() => onInvite(email)}>
      Send Invite
    </button>
  </div>
</div>

// 2. Register in src/config/modal-registry.ts
import InviteFragment from '@components/modals/InviteFragment.svelte';

export const MODAL_KEYS = {
  // ...existing keys
  INVITE: 'invite',
} as const;

export const modalRegistry = {
  // ...existing entries
  invite: InviteFragment,
};

// 3. Open from anywhere
modal.open(MODAL_KEYS.INVITE, {
  email: 'user@example.com',
  onInvite: (email) => sendInvite(email),
}, 'md');

Fragment props are type-checked via ModalContract in src/types/modal.d.ts. Add a matching entry there to get full type safety on modal.open() calls.

View Code
import { modal } from '@lib/modal-manager.svelte';
import { MODAL_KEYS } from '@config/modal-registry';

// Alert helper (informational, sm size, plain text only)
modal.alert('Title', 'Body text only.');

// Confirm (with callbacks, md size)
modal.confirm('Delete Item?', 'This cannot be undone.', {
  onConfirm: () => handleDelete(),
  onCancel: () => console.log('Cancelled'),
  cost: 500,  // optional badge on confirm button
});

// Trusted HTML via low-level open
modal.open(MODAL_KEYS.ALERT, {
  title: 'Title',
  bodyHtml: 'Trusted <strong>markup</strong> only.',
}, 'sm');

// Built-in modals
modal.themes();      // lg — atmosphere selector
modal.settings();    // lg — display preferences
modal.palette();     // md — Cmd+K command palette
modal.shortcuts();   // sm — keyboard shortcut reference

// Generic open (any registered fragment + explicit size)
modal.open(MODAL_KEYS.ALERT, { title: '...', body: '...' }, 'lg');
modal.close();

Effects & Motion

Loading indicators, kinetic typography, and motion primitives.

17 // LOADING STATES

Physics-aware loading indicators. The shimmer system provides two mixins — @include shimmer for container overlays and @include text-shimmer for text-clipped gradients — plus the Skeleton component built on top of them. All shimmer-based effects share one keyframe and adapt to physics presets and color modes automatically.

Technical Details

Container shimmer uses a background-image gradient animated via background-position (400% width, 4s infinite linear), applied to a ::before pseudo-element with position: absolute; inset: 0. Text shimmer uses a focused-beam technique: two-layer background-clip: text with a solid muted base and a narrow bright beam that sweeps across (250% width, 3s).

Container — Glass/Flat dark: energy-primary at 15%. Light: full white. Retro: 2% scan line. Text — Dark: energy-primary beam over muted base. Light: text-main beam. Retro: sharp scan-line beam.

Text Shimmer

@include text-shimmer uses a focused-beam technique: a solid muted base layer with a narrow bright beam that sweeps across text glyphs via background-clip: text. Use on any text element during loading states.

Generating response...

Analyzing project structure and preparing recommendations. This may take a moment while we process your request.

Loading configuration — please wait

Apply .text-shimmer class or @include text-shimmer in SCSS. Physics-aware: energy beam in dark/glass, text-main beam in light, sharp scan-line in retro.

Container Shimmer

@include shimmer sweeps a light band across a surface background. Apply via a ::before pseudo-element for skeleton loaders. The shimmer clips to the container's border-radius.

The shimmer gradient inherits border-radius from the container. Use on cards, pills, bars, circles — any shape. The .shimmer-surface class adds position: relative; overflow: hidden and a ::before overlay with the shimmer animation.

Skeleton Loading

Placeholder shapes that shimmer while content loads. Built on the same shimmer infrastructure as other loading effects. Four variants: text lines, avatars, cards, and paragraphs.

Use <Skeleton variant="text|avatar|card|paragraph" />. Override dimensions with width and height props. Paragraph variant accepts a lines prop (default 3).

View Code
<!-- Text shimmer -->
<h3 class="text-shimmer">Loading...</h3>
<p class="text-shimmer">Processing your request...</p>

<!-- Container shimmer (skeleton loader) -->
<div class="shimmer-surface surface-raised" style="height: 8rem"></div>

<!-- SCSS usage -->
.loading-label {
  @include text-shimmer;
}

.skeleton-card {
  position: relative;
  overflow: hidden;

  &::before {
    content: '';
    position: absolute;
    inset: 0;
    border-radius: inherit;
    @include shimmer;
  }
}

<!-- Skeleton loading -->
<Skeleton variant="text" />
<Skeleton variant="avatar" />
<Skeleton variant="card" />
<Skeleton variant="paragraph" lines={4} />
<Skeleton variant="text" width="60%" />

Shimmer mixins are defined in src/styles/abstracts/_mixins.scss. Container shimmer uses the shimmer keyframe (4s infinite linear); text shimmer uses a separate shimmer-beam keyframe (2s infinite linear). Reduced motion: animation stops globally via _accessibility.scss, text falls back to static 30% --text-main.

18 // KINETIC TEXT

Physics-aware kinetic typography engine with four animation modes: character reveal, word reveal (with sentence/sentence-pair chunking), scramble-to-decode, and cycling. Adapts to all physics presets automatically — glass gets smooth glow cursors, flat gets clean stepped blinks, retro gets jittery timing and hard block cursors. LoadingTextCycler is the built-in cycler component — a KineticText consumer pre-wired for loading status messages.

Typewriter

Character-by-character reveal. Speed: 65ms per character. Retro physics adds per-tick timing jitter for a terminal feel.

Paragraph

Word-by-word reveal for longer content. Renders as a <p> tag. Faster than char mode for paragraphs while maintaining readability.

Sentence Chunk

Sentence-level reveal using chunk="sentence". Each tick reveals one full sentence. Ideal for AI streaming where responses arrive in sentence-sized bursts.

Sentence Pair Chunk

Two-sentence reveal using chunk="sentence-pair". Each tick reveals a pair of sentences. Use for faster streaming where content should appear in larger blocks.

Decode

Scramble-to-resolve effect. Characters resolve progressively from random noise. Retro physics uses an uppercase-only character set with reduced symbols for an authentic CRT look.

Speed Comparison
30ms
65ms
120ms

Speed is configurable per instance via the speed prop (milliseconds per unit). Physics multipliers apply on top: flat slows to 0.8× speed, retro keeps normal speed but adds ±30% per-tick jitter.

Cursor
With cursor
No cursor

Cursor is optional via the cursor prop. Glass physics adds a glow effect to the cursor; retro uses a hard block blink. Cursor is removed automatically after animation completes.

Cycle

Cycles through a words array using the cycleTransition="type" animation (type in, pause, erase, next word). The loop prop restarts after all words are shown. Use this mode directly for custom loading messages or status rotations.

Loading Text Cycler

Pre-built cycler component that wraps KineticText’s cycle mode. Cycles through loading status words using the type transition (character-by-character type and erase). “Synthesizing…” always appears first; remaining words shuffle randomly per mount. Each word holds for ~2s before cycling.

Uses the kinetic action’s cycleTransition="type" — each word is typed in character-by-character, then erased before the next. Timing adapts to physics: glass runs smooth, flat slows to 0.8x, retro adds ±30% per-tick jitter. Reduced motion: words switch instantly with no animation.

View Code
<!-- Kinetic text: typewriter -->
<KineticText text="Hello world" mode="char" speed={65} cursor />

<!-- Kinetic text: word-by-word paragraph -->
<KineticText tag="p" text="Long paragraph..." mode="word" speed={80} cursor />

<!-- Kinetic text: sentence-level reveal -->
<KineticText tag="p" text="First sentence. Second sentence." mode="word" chunk="sentence" speed={300} cursor />

<!-- Kinetic text: sentence-pair reveal -->
<KineticText tag="p" text="First. Second. Third. Fourth." mode="word" chunk="sentence-pair" speed={500} cursor />

<!-- Kinetic text: decode reveal -->
<KineticText text="ACCESS GRANTED" mode="decode" speed={30} cursor />

<!-- Kinetic text: cycle through words -->
<KineticText
  words={['Synthesizing...', 'Calibrating...']}
  mode="cycle"
  cycleTransition="type"
  speed={65}
  cursor
/>

<!-- Loading text cycler -->
<LoadingTextCycler />
<LoadingTextCycler interval={1500} />

19 // MOTION PRIMITIVES

Low-level building blocks for interactive motion. Svelte actions (use:morph, use:navlink) attach behavior to any element imperatively. Svelte transitions (emerge/dissolve, materialize/dematerialize, implode, live) drive enter/exit animations on elements in the document flow or in overlay layers. These are the primitives that Modal, Toast, Dropdown, and Chip components use internally.

Svelte Actions

Reusable directives that add behavior to any element via use:action. These are the building blocks behind several composite components.

use:morph

Content-driven resize animation. Watches a container via ResizeObserver and smoothly animates width and/or height changes using FLIP transitions. Click the button below to toggle content length.

Compact content.

Options: height, width (booleans), threshold (minimum px change to animate). Reads --speed-base and --ease-spring-gentle from CSS tokens. Retro physics: instant. Reduced motion: instant.

use:navlink

Sets data-status="loading" and aria-busy="true" on click for MPA navigation links. The DOM is replaced on page load, clearing the state naturally. Click the link below — the loading state appears until the browser navigates.

Reload this page (with loading state)

No options. Skips modified clicks (Ctrl/Cmd, Shift, middle button). Pair with SCSS @include when-state('loading') for visual feedback.

View Code
<script>
  import { morph } from '@actions/morph';
  import { navlink } from '@actions/navlink';
</script>

<!-- Morph: smooth height animation on content change -->
<div use:morph={{ width: false }}>
  {#if expanded}
    <p>Long content...</p>
  {:else}
    <p>Short content.</p>
  {/if}
</div>

<!-- Navlink: loading state on navigation -->
<a href="/page" use:navlink>Go to page</a>
Svelte Transitions

Physics-aware motion primitives for Svelte’s in:, out:, and animate: directives. Each transition reads the active physics preset (glass/flat/retro) and adapts timing, easing, and filters automatically.

in:emerge & out:dissolve

Layout-aware entry/exit pair. Animates height, padding, and margin alongside blur, scale, and Y-translate — surrounding content reflows smoothly. Use for elements in normal document flow.

Content above

Content below

Glass: blur + scale + Y + height growth/collapse. Flat: same without blur. Retro: instant (0ms). Options: delay, duration, y (translate distance, default 15px).

in:materialize & out:dematerialize

Visual-only entry/exit pair for positioned or overlaid elements (modals, tooltips, toasts). No layout animation — just opacity, blur, scale, and Y-translate.

Glass: blur fade + scale + Y. Flat: sharp fade + scale (no blur). Retro: instant opacity in, stepped grayscale dissolve out. Same delay, duration, y options.

out:implode & animate:live

out:implode collapses a removed element horizontally (width, padding, margin → zero) with blur dissolution. animate:live is a FLIP reflow animation that smoothly slides remaining items into their new positions. Used together, they create seamless list removal — the exiting item collapses while siblings glide to fill the gap. Click a chip to remove it; use Shuffle and Add to see animate:live reflow.

implode uses speedFast timing with blur (glass/flat) or grayscale (retro). live wraps Svelte’s flip with physics-aware defaults (speedBase timing, stepped easing in retro). Both require stable keys on the {#each} block.

View Code
<script>
  import { emerge, dissolve, materialize, dematerialize, implode, live } from '@lib/transitions.svelte';
</script>

<!-- Layout-aware entry/exit (normal flow) -->
{#if visible}
  <div in:emerge out:dissolve>
    Content grows in, collapses out.
  </div>
{/if}

<!-- Visual-only entry/exit (positioned/overlay) -->
{#if visible}
  <div class="absolute" in:materialize out:dematerialize>
    Fades in with blur + scale, floats up on exit.
  </div>
{/if}

<!-- Implode + live: collapse removed item, reflow siblings -->
{#each items as item (item)}
  <button animate:live out:implode onclick={() => remove(item)}>
    {item}
  </button>
{/each}

20 // DRAG & DROP

Pointer Events-based drag-and-drop with a custom ghost element, physics-aware visual states, full keyboard parity, and screen reader announcements. Not built on the HTML5 Drag and Drop API.

Technical Details

Keyboard

Enter or Space to pick up, Arrow keys to cycle targets, Home / End to jump to first / last, Enter to drop, Escape to cancel.

Screen Reader

An aria-live region announces pickup, navigation between targets, drop confirmation, and cancellation.

Physics Integration

The ghost element adapts per physics preset: glass adds a glow and lift, flat uses a subtle shadow, retro uses a hard outline with an offset shadow. Transition speeds are read from --speed-base and --ease-spring-gentle. All feedback is disabled under prefers-reduced-motion.

Sortable Insertion

mode: 'between' resolves before or after by comparing the pointer position to the target element's midpoint. A ::before pseudo-element renders the insertion indicator line.

WCAG 2.2 Compliance

Move buttons satisfy 2.5.7 Dragging Movements by providing a single-pointer alternative. When a handle selector is set, nested interactive children (buttons, links, inputs) are automatically excluded from drag initiation.

Backend Persistence

resolveReorderByDrop(items, detail) returns both the reordered array and a ReorderRequest payload with id, targetId, position, fromIndex, toIndex, previousId, nextId, and orderedIds. Use reorderByDrop(items, detail) when you only need the reordered array.

Sortable List

Each item is both use:draggable and use:dropTarget with mode: 'between'. Drag from the grip handle, drop before or after a sibling. Move buttons provide a non-drag alternative for WCAG 2.5.7.

Current order: Alpha / Beta / Gamma / Delta / Epsilon

  1. Alpha Enter to pick up, arrows to choose a destination, Enter to drop.
  2. Beta Enter to pick up, arrows to choose a destination, Enter to drop.
  3. Gamma Enter to pick up, arrows to choose a destination, Enter to drop.
  4. Delta Enter to pick up, arrows to choose a destination, Enter to drop.
  5. Epsilon Enter to pick up, arrows to choose a destination, Enter to drop.

Use reorderByDrop(items, detail) for local reorder, or resolveReorderByDrop(items, detail) when you also need a backend-ready ReorderRequest payload.

Kanban Zones

Cards are sortable within each column and transferable between columns. Each card registers both use:draggable and use:dropTarget with mode: 'between' for insertion ordering. Zone containers register a second use:dropTarget with mode: 'inside' so empty zones can still accept drops.

To Do
3 cards
Design Review
API Integration
Unit Tests
Done
2 cards
Documentation
Code Review

Nested drop targets resolve naturally: the pointer over a card hits the card's mode: 'between' target first; over empty space it hits the zone's mode: 'inside' target. A single handler checks detail.position to distinguish reorder from transfer.

View Code
<!-- Sortable List -->
<script>
  import { draggable, dropTarget, reorderByDrop } from '@actions/drag';
  import { live } from '@lib/transitions.svelte';

  function handleReorder(detail) {
    items = reorderByDrop(items, detail);
  }
</script>

<ol>
  {#each items as item (item.id)}
    <li
      use:draggable={{
        id: item.id,
        group: 'list',
        data: item,
        handle: '[data-drag-handle]'
      }}
      use:dropTarget={{
        id: item.id,
        group: 'list',
        mode: 'between',
        axis: 'vertical',
        onDrop: handleReorder
      }}
      animate:live
    >
      <button type="button" data-drag-handle>Drag</button>
      {item.label}
    </li>
  {/each}
</ol>

<!-- Kanban (cross-zone + within-zone sorting) -->
<script>
  // Cards: use:draggable + use:dropTarget mode:'between'
  // Zones: use:dropTarget mode:'inside' (accepts drops on empty space)

  function handleKanbanDrop(detail) {
    const card = detail.data;
    const sourceZone = findCardZone(card.id);

    if (detail.position === 'before' || detail.position === 'after') {
      // Dropped on a card — reorder or cross-zone insert
      const targetZone = findCardZone(detail.targetId);
      if (sourceZone === targetZone) {
        zones[targetZone] = reorderByDrop(zones[targetZone], detail);
      } else {
        removeFromZone(sourceZone, card.id);
        insertIntoZone(targetZone, card, detail.targetId, detail.position);
      }
    } else {
      // Dropped on zone container — transfer and append
      const targetZone = detail.targetId;
      removeFromZone(sourceZone, card.id);
      appendToZone(targetZone, card);
    }
  }
</script>

<div use:dropTarget={{ id: 'todo', group: 'kanban', onDrop: handleKanbanDrop }}>
  {#each todoCards as card (card.id)}
    <div
      use:draggable={{ id: card.id, group: 'kanban', data: card }}
      use:dropTarget={{
        id: card.id, group: 'kanban',
        mode: 'between', axis: 'vertical',
        onDrop: handleKanbanDrop
      }}
      animate:live
    >
      {card.label}
    </div>
  {/each}
</div>

21 // PORTAL RING

The 404 page centerpiece. A pointer-reactive parallax SVG with six composited animation layers — concentric rings, energy arcs, glitch segments, orbital markers, particles, and a core text element — each tracking the cursor at a different depth. Adapts to all physics presets and color modes.

Technical Details

Parallax system: Six layers with increasing depth multipliers — outer rings (12px), mid rings (18px), inner rings (26px), orbitals (15px), particles (20px), core text (32px). A static void-depth gradient anchors the center while everything else shifts around it.

Pointer tracking: While the portal is in the viewport, a global pointermove listener normalizes coordinates to −1…1, smoothed via damped interpolation (factor 0.06). Bounds are cached and refreshed on resize/scroll shifts instead of on every move. A non-repeating sine composition generates organic ring wobble, amplified by pointer proximity.

Particles & orbitals: 12 particles placed via golden-angle distribution (deterministic, no randomness). 6 orbital markers rotate on the outer ring track. All use CSS keyframe animations with staggered delays.

SVG filters: Three displacement filters — glass (high-frequency warp, scale="10"), flat (subtle warp, scale="14"), and text (gentle warp, scale="4"). Applied via CSS custom properties bridging dynamic filter IDs to SCSS selectors.

Performance: will-change: transform on animated layers. Delta-time requestAnimationFrame for framerate-independent wobble. Respects prefers-reduced-motion — freezes all animations and skips the rAF loop entirely.

Interactive Demo

Move your cursor anywhere on the page while the portal is visible to destabilize it. Each ring layer tracks at a different depth, creating a parallax tunnel effect. The closer your cursor to the center, the stronger the wobble.

404

The portal fills its container width (width: 100%, height: auto). Constrain with a max-width on the parent. Color inherits from --energy-primary.

Intensity Control

The intensity prop multiplies all parallax translations. At 0 the portal is static. At 1 (default) it responds naturally. Values above 1 exaggerate the effect for dramatic presentations.

Current: 1.0

Use intensity={0} to disable pointer interaction entirely (e.g., as a static background). Values between 0.3–0.7 work well for subtle ambient use.

Physics Adaptation

The portal adapts its rendering to the active physics preset. Switch physics in Settings to see live changes.

  • Glass — SVG displacement warp + drop-shadow bloom glow on rings and particles. Text uses a gentler dedicated warp filter.
  • Flat — Subtle displacement warp, no glow. Same gentle text filter.
  • Retro — All filters disabled. Animations use steps() timing functions. Uniform dash patterns on rings. Text switches to --font-code.

Light mode reduces ring opacities for readability on bright backgrounds. All physics and mode combinations are supported automatically.

View Code
<script>
  import PortalRing from '@components/icons/PortalRing.svelte';
</script>

<!-- Basic usage -->
<PortalRing />

<!-- Reduced parallax for subtle backgrounds -->
<PortalRing intensity={0.5} />

<!-- Static (no pointer interaction) -->
<PortalRing intensity={0} />

<!-- Constrained width -->
<div style="max-width: var(--space-5xl)">
  <PortalRing />
</div>

Props: id (SVG DOM ID), intensity (parallax multiplier, default 1), class (consumer classes), plus all HTMLAttributes<SVGElement> via rest spread. aria-hidden="true" — decorative only, not announced by screen readers.


Data Visualization

Charts and metrics for dashboards and data-driven interfaces.

22 // CHARTS & DATA VISUALIZATION

Data visualization components for dashboards, analytics, and metric displays. Six chart types cover KPI metrics, trends, comparisons, composition breakdowns, and circular progress. All charts are pure SVG — no external library. Every element adapts to atmosphere, physics, and mode via the series color system.

Technical Details

Charts use a 6-color series palette mapped to existing semantic tokens: 0: --energy-primary, 1: --color-system, 2: --color-success, 3: --color-premium, 4: --color-error, 5: --energy-secondary. Series color is applied via data-series attributes on SVG elements, styled in _charts.scss with physics-aware mixins following the _badge-variant pattern.

Glass physics adds glow filters. Flat uses clean solid fills. Retro uses stroke-only rendering with dashed grid lines. All animations respect --speed-base and go instant in retro. Bar charts use chart-grow-bar with staggered delay; line charts use chart-draw-line (stroke-dashoffset).

Stat Cards

KPI metric cards with formatted values, trend indicators, and optional embedded sparklines. Use StatCard for dashboard headers and summary metrics.

Revenue +12.5%
$78.4k Sparkline trendTrend from 38 to 78 over 12 points.
Users +8.2%
1,950 Sparkline trendTrend from 1200 to 1950 over 12 points.
Uptime 0.0%
99.9% Sparkline trendTrend from 99.9 to 100 over 12 points.
Latency -23%
128ms Sparkline trendTrend from 180 to 128 over 12 points.
View Code
<StatCard
  label="Revenue"
  value="$78.4k"
  trend="up"
  delta="+12.5%"
  sparkline={[38, 42, 35, 48, 52, 45, 61, 58, 67, 72, 68, 78]}
/>

<!-- trend: 'up' | 'down' | 'flat' -->
<!-- sparkline auto-colors: up=success, down=error, flat=primary -->

Props: label, value (formatted string), trend ('up'|'down'|'flat'), delta (trend text), sparkline (number[]), id.

Bar Chart

Category comparison chart with vertical and horizontal orientations, grouped bar clusters, reference lines, and axis labels. Single-metric charts use uniform color; grouped charts assign distinct series per metric. Toggle options below to explore features.

Monthly revenueBar chart with 7 categories. Highest value is 23k at Jul.5.0k10k15k20k12kJan16kFeb19kMar14kApr22kMay20kJun23kJul
Monthly revenue
CategoryValue
Jan12k
Feb16k
Mar19k
Apr14k
May22k
Jun20k
Jul23k
View Code
<!-- Basic -->
<BarChart
  data={[
    { label: 'Jan', value: 12400 },
    { label: 'Feb', value: 15800 },
    ...
  ]}
  showValues
  showGrid
  yLabel="Revenue ($)"
/>

<!-- Grouped -->
<BarChart
  groups={[
    { label: 'Engineering', values: [
      { name: 'Budget', value: 120000 },
      { name: 'Actual', value: 115000, series: 1 },
    ] },
    ...
  ]}
  showLegend
  referenceLines={[{ value: 80000, label: 'Target' }]}
/>

<!-- Horizontal -->
<BarChart
  data={[...]}
  orientation="horizontal"
  xLabel="Users"
/>

Props: data, groups, orientation ('vertical'|'horizontal'), height, showValues, showGrid, showLegend, referenceLines, xLabel, yLabel, formatValue, onselect, animated, title, id.

Line Chart

Trend visualization with optional area fill, data point dots, and multi-series support. Toggle between single and multi-series views.

User growthLine chart with 6 data points, ranging from 1.2k to 3.4k.1.0k2.0k3.0kJanFebMarAprMayJun
User growth
LabelValue
Jan1.2k
Feb1.9k
Mar2.1k
Apr1.9k
May2.8k
Jun3.4k
View Code
<!-- Single series -->
<LineChart
  data={[
    { label: 'Jan', value: 1200 },
    { label: 'Feb', value: 1850 },
  ]}
  filled showDots showGrid
/>

<!-- Multi-series -->
<LineChart
  series={[
    { name: 'Sessions', data: [...], series: 0 },
    { name: 'Conversions', data: [...], series: 2 },
  ]}
  showLegend filled
/>

Props: data ({label, value}[]), series ({name, data, series?}[]), height, filled, showDots, showGrid, smooth, showLegend, referenceLines, xLabel, yLabel, formatValue, onselect, animated, title, id.

Donut Chart

Ring chart for proportional data with center metric and legend. Segments use stroke-dasharray on SVG circles — no complex path math needed.

Traffic sourcesDonut chart with 4 segments. Largest is Organic at 42%.100%Sources
Organic (42%)
Direct (28%)
Referral (18%)
Social (12%)
Traffic sources
SegmentValuePercentage
Organic4242%
Direct2828%
Referral1818%
Social1212%
Task status breakdownDonut chart with 4 segments. Largest is Completed at 64%.247Tasks
Completed (64%)
In Progress (21%)
Failed (8%)
Queued (7%)
Task status breakdown
SegmentValuePercentage
Completed6464%
In Progress2121%
Failed88%
Queued77%
View Code
<DonutChart
  data={[
    { label: 'Organic', value: 42 },
    { label: 'Direct', value: 28 },
    { label: 'Referral', value: 18 },
    { label: 'Social', value: 12 },
  ]}
  centerMetric={{ label: 'Sources', value: '100%' }}
/>

<!-- Explicit series colors -->
<DonutChart data={[
  { label: 'Done', value: 64, series: 2 },
  { label: 'Failed', value: 8, series: 4 },
]} />

Props: data ({label, value, series?}[]), size (default 200), maxSize, thickness (0–1, default 0.3), centerMetric ({label, value}), showLegend, formatValue, onselect, animated, title, id.

Sparklines

Compact inline trend lines for embedding in tables, lists, and cards. No axes or labels — just the shape of the data. All 6 series colors shown below.

Primary trendTrend from 45 to 72 over 7 points. Primary
System trendTrend from 30 to 42 over 7 points. System
Success trendTrend from 80 to 95 over 7 points. Success
Premium trendTrend from 15 to 24 over 7 points. Premium
Error trendTrend from 60 to 45 over 7 points. Error
Secondary trendTrend from 35 to 48 over 7 points. Secondary
View Code
<Sparkline data={[45, 52, 48, 61, 55, 67, 72]} />
<Sparkline data={trend} filled series={2} width={160} height={40} />

<!-- Series: 0=primary, 1=system, 2=success, 3=premium, 4=error, 5=secondary -->

Props: data (number[]), width (default 120), height (default 32), series (0–5), filled, fluid, animated, label (aria), id.

Progress Ring

Circular progress indicator with optional center value label. Uses stroke-dasharray for the arc fill. Supports all 6 series colors, configurable size and thickness, and entry animation.

75%
Primary
75%
System
75%
Success
75%
Premium
75%
Error
75%
Secondary
75%
Default
8/10
Custom format
View Code
<ProgressRing value={75} />
<ProgressRing value={75} showValue series={2} scale="lg" />
<ProgressRing value={3} max={10} showValue
  formatValue={(v, m) => `${v}/${m}`}
/>

<!-- Scale: sm | md | lg | xl (default md) -->
<!-- Series: 0=primary, 1=system, 2=success, 3=premium, 4=error, 5=secondary -->

Props: value, max (default 100), scale (sm|md|lg|xl, default md), thickness (0–1, default 0.25), series (0–5), showValue, formatValue, animated, label (aria), id.